The Creativity‐Performance Relationship: How Rewarding Creativity Moderates the Expression of Creativity

AuthorChristina Sue‐Chan,Paul S. Hempel
Date01 July 2016
DOIhttp://doi.org/10.1002/hrm.21682
Published date01 July 2016
Human Resource Management
© 2015 Wiley Periodicals, Inc.
Published online in Wiley Online Library (wileyonlinelibrary.com).
DOI:10.1002/hrm.21682
Correspondence to: Christina Sue-Chan, Department of Management, City University of Hong Kong, Tat Chee
Avenue, Kowloon, Hong Kong S.A.R, China, Phone: 852-34428177, Fax: 852-34420309, E-mail: csuechan@cityu.edu.hk
THE CREATIVITY-PERFORMANCE
RELATIONSHIP: HOW REWARDING
CREATIVITY MODERATES THE
EXPRESSION OF CREATIVITY
CHRISTINA SUE-CHAN AND PAUL S. HEMPEL
Researchers have argued that creativity is intrinsically motivated, and that reward-
ing creativity can stifl e creativity. Using a sample of 310 employees reporting to
50 different supervisors, we instead show that rewarding creativity infl uences
the relationship between creativity and performance by changing the nature of
expressed creativity. We do this by examining novelty and usefulness as sepa-
rate dimensions. High perceived reward enhances the relationship between nov-
elty and performance while diminishing the relationship between usefulness and
performance. The moderating effect of reward for creativity on the relationship
between creativity and performance was not observed when we operationalized
creativity as an integrated, unidimensional construct. © 2015 Wiley Periodicals, Inc.
Keywords: reward for creativity, novelty, usefulness, creativity
Creativity is widely believed to be
necessary for performance (Gilson, 2008;
Simonton, 2000), success, and advance-
ment (e.g., Elsbach & Hargadon, 2006;
George & Zhou, 2002), and is viewed
as the basis for innovations (e.g., Shin & Zhou,
2007) and competitive advantage (Brockbank,
1999). There is also widespread belief that creativ-
ity is positively related to employee performance
(Simonton, 2000), yet there is scant empirical
support for this (Gilson, 2008). Instead, previ-
ous research (e.g., George & Zhou, 2001) has
often used creative performance as the outcome
and has created criterion confusion by not dif-
ferentiating between creativity and performance
(Montag, Maertz, & Baer, 2012).
Human resource management (HRM) prac-
tices have long been suggested (Brockbank, 1999)
and empirically demonstrated to play a significant
role in employee creativity (Binyamin & Carmeli,
2010; Dul, Ceylan, & Jaspers, 2011). One HRM
practice that researchers examining employee
performance have frequently examined is extrin-
sic rewards, yet the efficacy of such rewards for
encouraging creativity remains subject to con-
siderable debate (George, 2007; Shalley, Zhou,
& Oldham, 2004), possibly because creativity
is considered to be driven primarily by intrinsic
motivation (Amabile, 1983, 1996; Hennessey &
Amabile, 1998). This widely accepted view has
been supported empirically (e.g., Shin & Zhou,
2003; Tierney, Farmer, & Graen, 1999). Thus, our
focus in this article is to address the still contro-
versial role that extrinsic rewards play in the cre-
ative process.
Rather than asking whether extrinsic rewards
stimulate or hinder creativity (e.g., Eisenberger
& Cameron, 1996, 1998; Hennessey & Amabile,
Human Resource Management, July–August 2016, Vol. 55, No. 4. Pp. 637–653
© 2015 Wiley Periodicals, Inc.
Published online in Wiley Online Library (wileyonlinelibrary.com).
DOI:10.1002/hrm.21682
2 HUMAN RESOURCE MANAGEMENT
Human Resource Management DOI: 10.1002/hrm
In explicitly
rewarding creativity,
organizations hope to
shape the expression
of creativity
toward behaviors
or suggestions
that benefit the
organization.
creative, behaviors or outcomes will not be con-
sidered creative unless the creativity is directed
or focused on what the domain values. What
a domain or organization values is signaled
through incentives (Latham & Sue-Chan, 2014).
Accordingly, rewards for creativity can likewise
cue employees that they need to shift the focus of
their work behavior from only expressing useful-
ness to emphasizing novelty more.
There are thus several tightly intertwined
themes here: the two components of creativity,
the effect of extrinsic rewards on the expression of
creativity, and the relationship between creativity
and job performance. We seek to tie these themes
together by integrating motivated information
processing theory (Kunda, 1990) with agency
theory (Eisenhardt, 1989; Kang & Yanadori, 2011;
Wiseman, Cuevas-Rodriguez, & Gomez-Mejia,
2012) to investigate the yet unanswered question,
“How does rewarding creativity influence the rela-
tionship between creativity and performance?”
Amabile and colleagues (Amabile, 1983, 1996;
Hennessey & Amabile, 2010), while noting the
critical role of intrinsic motivation in creativ-
ity, nevertheless acknowledged the positive role
that extrinsic rewards could have in the creative
process, depending on the information implicit
in the extrinsic reward. The informational value
individuals derive from extrinsic rewards can be
understood using motivated information pro-
cessing theory (Kunda, 1990; Nickerson, 1998).
This theory states that cognitive processes are
motivated and hence determined by the pursuit
of different goals. Accordingly, extrinsic rewards
are processed by employees for information about
which goals their organization wants them to
achieve. Novelty and usefulness represent unre-
lated goals (Litchfield, 2008), so this theory can
offer insights into how extrinsic rewards support
an individual’s intrinsic motivation to express
novel and useful behaviors. Agency theory holds
that agents, the employees of organizations, often
pursue goals that are independent of their prin-
cipal, the employing organization (Eisenhardt,
1989). Extrinsic rewards are one means to align
agent and principal goals (Kang & Yanadori, 2011)
and, in the case of creativity, are a means to ensure
that an employee’s creative expressions are aimed
at meeting organizational goals.
Creativity
Some creativity scholars refer to creativity as the
ability to produce novel ideas that are task appro-
priate and consider it to be a “property of an indi-
vidual” (Sternberg, 2001, p. 361), while others, by
stating that creativity is a process of psychological
engagement in a creative activity that may or may
1998), a potentially more interesting way to
resolve this debate is to ask whether such rewards
change the nature of creativity being expressed.
By expression of creativity, we refer to how cre-
ativity is shown to and consequently observed
by others. Early researchers of creativity (e.g.,
Guilford, 1950) viewed creativity as a trait, but
more recently, creativity has been examined as
a behavior or outcome (e.g., Elsbach & Kramer,
2003). In the same way that organizational climate
influences creative expressions (Amabile, 1996),
by either encouraging or discouraging the expres-
sion of creative behaviors, so, too, would rewards
influence the way in which creative impulses
are expressed as ideas or behaviors. In explicitly
rewarding creativity, organizations hope to shape
the expression of creativity toward behaviors or
suggestions that benefit the organization. Thus,
changing how creativity is expressed would also
have the potential to influence the creativity-per-
formance relationship.
An examination of the way in
which expressed creativity changes
due to extrinsic rewards must begin
with a consideration of the concep-
tualization of creativity. Most pub-
lished organizational research has
adopted Amabile’s (1982, 1983) con-
ceptualization of creativity as con-
sisting of two dimensions, novelty
and usefulness, and most empirical
research has treated creativity as a
unitary construct (e.g., Oldham &
Cummings, 1996). Although it is
clear that both are needed for cre-
ativity, an inherent tension between
novelty and usefulness exists (Ford &
Kuenzi, 2008; Litchfield, 2008; Yuan
& Zhou, 2008), which implies that
the expression of either might be more suitable for
different situations, such as when finding versus
evaluating solutions (D. T. Campbell, 1960; Ford
& Gioia, 2000; Osborn, 1953; Rietzschel, Nijstad,
& Stroebe, 2006). Consequently, recent experi-
mental (e.g., Yuan & Zhou, 2008) and macro orga-
nizational studies (e.g., Fleming, Mingo, & Chen,
2007) have begun to separately examine novelty
and usefulness.
Creativity is not absolute or general but is rela-
tive and specific to the domain or sphere of activ-
ity in which the creative act or outcome occurs
(Csikszentmihalyi, 1997). For example, Ang Lee’s
movie Crouching Tiger, Hidden Dragon was viewed
as highly creative by Western reviewers, while
Asian reviewers thought it was his weakest movie
(Hempel & Sue-Chan, 2010; Niu & Sternberg,
2002). Given that the domain determines what is
638 HUMAN RESOURCE MANAGEMENT, JULY–AUGUST 2016

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