Refiguring creativity in virtual work: the digital‐material construction site

Published date01 March 2017
DOIhttp://doi.org/10.1111/ntwe.12075
Date01 March 2017
AuthorHelen Lingard,James Harley,Sarah Pink
12 New Technology, Work and Employment © 2017 John Wiley & Sons Ltd.
New Technology, Work and Employment 32:1
ISSN 1468-005X
Refiguring creativity in virtual work: the
digital- material construction site
Sarah Pink, Helen Lingard and James Harley
In this article, we advance the question of how creativity is emerg-
ing in new virtual work configurations. We take two steps: first
we draw on theoretical perspectives from phenomenological an-
thropology to engage an understanding of creativity as emerging
through a relationship between the processual concepts of impro-
visation and knowing; second, we develop a focus on the digital
materiality of virtual labour. To examine and draw together these
themes we focus on a novel example of the use of digital technol-
ogies for improving worker safety and health in the construction
industry by recognising how safety is constituted through worker
creativity. We argue, on the basis of this, for a view of creativity
as constituted through improvisation and knowing, and that in-
vokes the possibility of thinking about virtual elements of work
as part of the ongoing processes of work.
Keywords: digital technologies, digital materiality, construction
industry, video ethnography, worker safety, creativity, improvisa-
tion, knowing.
Introduction
In this article, we advance the question of how creativity is emerging in new virtual
work configurations. Drawing on theoretical perspectives from phenomenological
anthropology, not usually used in this field of research, we argue for a reposition-
ing of creativity. This involves a critical departure from the concepts of innovation
and knowledge that have conventionally been associated with creativity in virtual
labour, towards understanding creativity as emerging through a relationship be-
tween the processual concepts of improvisation and knowing. We couple this with
a call for recognising the digital materiality of virtual labour. While the ‘need for a
material, cultural analysis of cyberspace that accords significance to both on and
off- line interactions, and the mediation of one by another’ (Pratt, 2002: 43–44) is
well- established, we propose a closer focus on how the digital and material co-
evolve. Rather than seeing the digital and material as separate facets of the same
world we pursue an analysis of how ways of knowing and improvising are
Sarah Pink (sarah.pink@rmit.edu.au), is an RMIT University Distinguished Professor, and Director of
the Digital Ethnography Research Centre, in the School of Media and Communication at RMIT Uni-
versity, Melbourne, Australia. Helen Lingard (helen.lingard@rmit.edu.au), is RMIT University Distin-
guished Professor and Director of the Centre for Construction Work Health and Safety Research in the
School of Property Construction & Project Management at RMIT University, Melbourne, Australia. Dr.
James Harley (james.harley@rmit.edu.au), is Manager - Special Projects, at the Centre for Construction
Work Health and Safety Research in the School of Property Construction & Project Management, RMIT
University, Melbourne, Australia.
© 2017 John Wiley & Sons Ltd Refiguring creativity in virtual work 13
implicated with the digital, intangible, physical and material work processes in
which they are inextricably entangled.
In doing so we focus on an area of work in which digital technologies have conven-
tionally been used little, worker safety and health in the construction industry. Digital
architecture and Building Information Modelling (BIM) are well- established as sys-
tems for building design and construction management. More recently digital technol-
ogies have also been deployed to facilitate improved safety through design (Wang
et al., 2015). Nevertheless, in contrast with work undertaken by professionals in design
offices, the everyday working lives of construction workers have been little impacted
by the ubiquity of digital media. Moreover, existing research has adopted a ‘technol-
ogy push’ perspective that has focused on what digital and mobile technologies can
provide in relation to identified industry communication challenges. Specific solutions
investigated involve the use of: IP Telephony technology for construction information
communication (Beyh and Kagioglou, 2004); wearable computers on construction sites
(Khoury et al., 2015); wireless sensors (Delsing et al., 2004; Riaz et al., 2014); and auto- ID
technology that integrates PDAs and bar code scanning (Tserng and Dzeng, 2005).
However as Chen and Kamara comment, to date, the deployment of mobile applica-
tions in construction work has focused on static information delivery, paying little
consideration to user contexts or experiences. The interaction between digital media
and workers’ physical work experiences remains ill- understood.
Here, we discuss the example of a company that has developed a digital system for
worker safety in the construction industry, incorporating digital video and an online
platform to engage workers with issues and practices related to worker safety in new
ways. Through an analysis of how in this case new uses of virtual platforms are suc-
cessfully integrated into face- to- face work with people and materials on construction
sites, we demonstrate how creativity, knowing and improvisation can emerge as part
of everyday work practices in a digital- material world.
Below we first outline the implications of understanding creativity through theories
of improvisation and knowing for how we understand virtual work. We then suggest
how worker safety in the construction industry is a context for such creativity, and
describe the digital- material environment in which this is being played out. Next, we
discuss our digital video ethnography research approach and findings, before drawing
broader conclusions about the implications of these for understanding virtual labour.
An improvisation approach: refiguring creativity,
innovation and knowledge
In the call for this special issue, Leung Wing- Fai and Juliet Webster, identified how,
influenced by psychological theory, creativity has been conceptualised ‘as an individ-
ual trait …connected to motivation’, and innovation is likewise seen as an individual
or organisational achievement. They lamented that knowledge and innovation have
been ‘unproblematically framed as major objectives of contemporary economic and
industrial policy- making, especially in sectors supported by new technologies and
new media’. As they critically reveal, from this perspective, innovation and knowledge
thus become objects, things that can be arrived at, or that hang in front of us as meas-
urable outcomes. Here, concurring with this, we examine the value of taking an alter-
native view which re- situates creativity, away from the idea that it is the outcome of a
particular kind of individual behaviour, and towards the idea that it is an integral ele-
ment of human activity. This involves shifting the emphasis away from the goal to ar-
rive at innovation as ‘an achievement’, and to instead follow a processual approach,
that sees outcomes as emergent and ongoingly changing. Processual approaches are
increasingly influential in the social sciences and humanities, and here we draw from
anthropology, where creativity, imagination, knowing and other intangible qualities
and ways in which we perceive and experience the world are understood as always

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