Leading the creative process: the case of virtual product design

AuthorNiki Panteli,Petros Chamakiotis
DOIhttp://doi.org/10.1111/ntwe.12081
Published date01 March 2017
Date01 March 2017
28 New Technology, Work and Employment © 2017 John Wiley & Sons Ltd
New Technology, Work and Employment 32:1
ISSN 1468-005X
Leading the creative process: the case of
virtual product design
Petros Chamakiotis and Niki Panteli
Motivated by an acknowledged need to study creativity in the
context of virtual project teams (VPTs), in this article, we con-
tribute to theory by analysing the role that leadership plays
for creativity in the different phases of the creative process in
VPTs. We draw on a qualitative case study with 49 members
who worked in six VPTs as part of an Industry- Academia col-
laboration. Using the longitudinal approach, we study each
phase of the virtual product design process using interviews,
observations and other materials (e.g. project documentation).
We find that, in the virtual design context, creativity is best
understood as a process and comes in different shapes as this
process evolves. We also pinpoint that different, though com-
plementary, leadership skills are necessary in order for VPTs’
creative potential to be unleashed. These findings highlight the
heterogeneous character of leadership at the different phases of
the creative process in VPTs.
Keywords: virtual project teams, dispersed teams, leadership,
creativity, creative process, creative leadership, virtual product
design.
Introduction
Virtual project teams (VPTs) have become an increasingly popular form of project or-
ganisation (Holtgrewe, 2014; Yeow, 2014). They emerged as a response to a highly
competitive global business arena, wherein organisations are expected to capitalise on
global expertise, cross- cultural collaboration and time differences (Cascio, 2000). As
such, VPTs are expected to bring together the best talent regardless of location. This
ability adds diversity to VPT membership and has been seen as an opportunity for
creativity (Schmidt et al., 2001; Shachaf, 2008). Several empirical studies exist that show
that VPTs are set up in order to promote creativity, such as to develop new and novel
product designs (e.g. Schmidt et al., 2001; Nemiro, 2002; Chamakiotis et al., 2013),
while, more recently, Gilson et al. (2015) have asserted that creativity in VPTs deserves
further research. What is lacking in the current literature is an understanding of the
role of VPT leaders in supporting creativity. With product design as an empirical con-
text, in this article, we aim to explore the role of leadership in the creative process that
takes place within VPTs.
Dr Petros Chamakiotis (P.Chamakiotis@sussex.ac.uk) is a Lecturer in Information Systems in the
School of Business, Management and Economics at the University of Sussex. His research interests
include virtual teams, creativity, leadership and work–life boundaries in the digital age.
Prof Niki Panteli (Niki.Panteli@rhul.ac.uk) is a Professor of Information Systems at Royal Holloway
University of London, School of Management. Her main research interests lie in the area of IT- enabled
transformation, virtual teams, virtual collaborations and online community interactions.

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