‘Howzat’—how do artefacts without matter, matter? The case of decision review systems in professional cricket

DOIhttp://doi.org/10.1111/ntwe.12086
AuthorPatrick Dawson,Ian McLoughlin
Published date01 July 2017
Date01 July 2017
© 2017 Brian Towers (BRITOW) and
John Wiley & Sons Ltd.
Decision Review Systems in cricket 131
New Technology, Work and Employment 32:2
ISSN 1468-005X
‘Howzat’—how do artefacts without matter,
matter? The case of decision review systems
in professional cricket
Ian McLoughlin and Patrick Dawson
It has been argued that the social and material worlds are
increasingly entangled as they become mediated by and
experienced through virtual representations of live events.
Virtual decision review systems in professional sport provide
an albeit unusual case study example of such developments
where virtual (re- )representations of events are increasingly
used in match play to inform adjudicator decisions concerning
‘what really happened’. This has prompted an ongoing debate
in many sports over both the accuracy and appropriateness of
these technologies for representing events which are often fast
moving and difficult to judge with the human eye. We explore
these issues using a sociomaterial practice lens and indicate
the broader relevance of the case for basing judgements and
decisions on virtual views of reality.
Keywords: virtual reality, decision-making, sport, sociomaterial,
practice-based, virtual organisation.
Introduction
The sports industry is a now significant global business sector worth billions of dollars in
gate, media rights, merchandising and sponsorship revenues (PWC, 2011). It provides
significant employment around the globe for players, match officials and many others
required to maintain an international sporting calendar. However, the nature of work in
the sector has not been extensively studied outside of the sports management specialism
(Byers, 2015), and especially in relation to technological change. One area that has received
attention is the role of professional sports players as ‘entrepreneurs’ and ‘innovators’ in
the development of new equipment and products, especially in relation to the broader
lessons that can be learnt for ‘user- led’ innovation (Flowers and Henwood, 2010; Raasch
et al., 2010; Byers, 2015; Ratten and Ferreira, 2017). However, the implications of new tech-
nology in the form of digital and electronic systems and data have yet to attract the same
level of interest, despite being recognised by students of sports management as being in
the process of transforming both, ‘the practice and business model’ of many professional
sports (Collins, 2010; Anderson and Salley, 2013; Davila and Foster, 2015: 35).
Ian McLoughlin, (ian.mcloughlin@monash.edu) is Professor of Management at Monash University,
Melbourne, Australia and a visiting professor at the University of Warwick, UK. He has published
widely in the areas of new technology, innovation and organisational change most recently concerning
digital government and the digitalisation of healthcare. He is currently leading a major Australian re-
search project ‘Towards the health care system of the future’. Patrick Dawson, (patrick.dawson@adelaide.
edu.au) is Professor of Change, Innovation and Creativity at the University of Adelaide, Australia and
an Emeritus Professor at the University of Aberdeen, Scotland, UK. He has an extensive publication list
of over 60 refereed journal articles, 12 books and 50 book chapters. In 2005 he was awarded the ongoing
position of Distinguished Member of the Australian and New Zealand Academy of Management.

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