Updates management in mobile applications: iTunes versus Google Play

Date01 June 2019
Published date01 June 2019
AuthorFabio M. Manenti,Franco Mariuzzo,Stefano Comino
DOIhttp://doi.org/10.1111/jems.12288
Received: 18 May 2016
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Revised: 8 May 2018
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Accepted: 20 August 2018
DOI: 10.1111/jems.12288
ORIGINAL ARTICLE
Updates management in mobile applications: iTunes
versus Google Play*
Stefano Comino
1
|
Fabio M. Manenti
2
|
Franco Mariuzzo
3
1
Dipartimento di Scienze Economiche
e Statistiche, Universitadi Udine, Udine,
Italy
2
Dipartimento di Scienze Economiche
ed Aziendali M. Fanno, Universita
di Padova, Padova, Italy
3
School of Economics and Centre for
Competition Policy, University of East
Anglia, Norwich, UK
Correspondence
Fabio M. Manenti, Dipartimento di
Scienze Economiche ed Aziendali
M. Fanno,Universitadi Padova, Via
del Santo 33, Padova 35123, Italy.
Email: fabio.manenti@unipd.it
Funding information
University of Padua, Grant/Award
Number: Progetto di Ateneo 2014;
Economic and Social Research Council,
Grant/Award Number: RES578280002
Abstract
This paper focuses on a specific strategy that developers of mobile
applications may use to stimulate demand: The release of updates. We
develop a theoretical analysis that shows that developers have incentives to
release updates when experiencing a drop in performance. The predictions of
the model are then tested using an unbalanced panel of top 1,000 apps in
iTunes and Google Play for five European countries. We estimate that while
in iTunes the release of an update stimulates a 26% increase in download
growth, in Google Play updates play a less significant role. This difference is
partly due to systematic differences in apps and in developers operating in
the two stores (selection effect), and partly to a lack of quality control on
apps and updates in Google Play (quality check effect). These findings
highlight the crucial importance of an appropriate management of updates
as well as the relevance of institutional characteristics of the app stores.
KEYWORDS
buzz, downloads, Google Play, iTunes, multi-homing, mobile applications, quality check, updates
A lot of app developers will see a large spike in downloads right at launch, and shortly after see these numbers
slowly dwindle. The question I get asked in this situation is, How do I continue growth?The answer is []in
order to continue growth you need to provide constant value, which [] also means updating your app! That
said, I always encourage my students to update their apps and keep iterating to get feedback, which helps boost
downloads. Letting your apps collect dust is the same as letting them fail []
Chad Mureta
1
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INTRODUCTION
On November 25, 2015, Wooga released version 6.3.0 of its wellknown arcade game Diamond Dash. This version of the
software followed the 6.2.0 update by 1 month and a half which, itself, was released only 2 weeks after version 6.1.0.
From November 2011the time the app was launched in iTunesto November 2015, Diamond Dash was updated
nearly 60 times, on average more than once per month. This is not an exception. The frequent release of updates is a
J Econ Manage Strat. 2019;28:392419.wileyonlinelibrary.com/journal/jems392
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© 2018 Wiley Periodicals, Inc.
*Paper presented at the 2015 annual conferences: Economics of ICTs (Telecom ParisTech), French Economic Association, Centre for Competition
Policy, and at the 2016 annual conferences: Florence School of Regulation, International Industrial Organization Society, Royal Economic Society,
Association of Southern European Economic Theorists, and Jornadas de Economia Industrial.
common feature among apps: In our sample, apps are updated on average every 13 days in Google Play and every
58 days in iTunes.
With millions of apps available in various stores, developers face a tremendous challenge. Not only do they struggle
to catch the attention of prospective users (Bresnahan, Davis, & Yin, 2014), but they also fiercely compete for usage.
Competition among developers is so harsh that app markets are labelled as hypercompetitive(Datta &
Sangaralingam, 2013). As suggested by the quote from the distinguished entrepreneur and blogger Chad Mureta, the
frequent release of updates represents a natural strategy to maintain performance in such competitive environment.
Developers update their apps not only to introduce new features or functionalities, thus (potentially) increasing the
quality of the software, but also to stimulate what is known as the buzzaround the app. Typically, when an app is
upgraded, its new features are likely to be presented and discussed in dedicated blogs, in online magazines or among
users of social networks. Also, developers usually promote the new versions of their apps through several channels or
directly in the Whats Newsection of the app stores. Generating buzz is essential to stay on top of the
hypercompetitive app markets. Only those apps that are able to get noticed and to attract usersattention can survive
and possibly thrive.
Besides the high degree of competition, another relevant feature characterising the app market is the skewness of the
distribution of downloads and usage. According to Appbrain.com, in Google Play more than 2 million apps out of 2.8
million have less than 1,000 downloads each while, by comparison, just 50,000 apps have more than 1 million
downloads. Similarly, for app usage, Google (2015) shows that, on average, only oneoutoffour installed apps is
actually used daily; a similar fraction of apps is installed but never used. In a competitive environment where either you
win big or you drastically fall down in ranking, it is even more compelling to adopt an effective management of updates
to attract customer attention.
In this study, we study the effectiveness of releasing updates to improve app performance, and for this purpose, we
employ data on apps distributed in the two most popular app stores: iTunes and Google Play. Interestingly, the two
stores follow different policies regarding the release of apps and updates. The functionality section of the iTunes App
store review guidelinesexplicitly sets a strict screening of app quality. For example, apps that exhibit bugs or that are
in a beta/trial version are going to be rejected by the store. Similarly, applications that are considered not very useful or
that include undocumented or hidden features inconsistent with the description of the app are rejected. By contrast,
publication in Google Play does not go through a similar quality check as developers with a simple click of the mouse
can publish apps and updates instantaneously.
1
In this paper, we argue that these institutional differences have
important consequences on the characteristics of updates and on how they affect the performance of apps.
We start our analysis by presenting a stylised theoretical framework that focuses on the developersdecisions about
whether to update their mobile applications. We show that, in an attempt to revivetheir app, developers are more
likely to release an update when they observe a worsening of the performance. Interestingly, our analysis highlights
that the incentives to update might be so strong that a developer could decide to also release an update of low quality to
counter a drop in performance; by stimulating the buzz surrounding their app, developers might succeed in attracting
usersattention even with an update that makes little improvement to the software code. This result suggests an
interesting prediction based on the institutional differences characterising the two stores. The strong incentives to
release new versions of the software induce developers in Google Play to release both highand lowquality updates,
thus diluting the effects on downloads. This strategy cannot be used in iTunes provided that the strict control
implemented by Apple limits the ability of developers to release lowquality updates. Hence, we expect that updates
have a stronger impact on downloads in iTunes than in Google Play.
Figure 1 provides preliminary support to our argument. The figure shows the kernel density of the growth in
downloads of the apps in our sample, distinguishing between apps that have been updated during the period of
observation and apps that have not been updated. Interestingly, in Google Play the two density functions nearly
perfectly overlap; this suggests that updated and nonupdated apps perform very similarly in terms of downloads. On the
contrary, in iTunes the density function of nonupdated apps is more asymmetric and concentrated on the negative
values of download growth rate. According to this figure, updates seem to have a different impact on app performance
in the two stores.
To investigate the impact of updates, we use an unbalanced panel of the top 1,000 apps distributed in iTunes and in
Google Play, in five European countries. Our estimates confirm that updates have a stronger impact on downloads in
iTunes than in Google Play. The analysis suggests that this result is partly related to a selection effect(systematic
differences in the apps and developers operating in the two stores) and partly to the quality check effect.To isolate the
COMINO ET AL.
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