The future of interpersonal skills development: Immersive virtual reality training with virtual humans

Published date01 June 2018
DOIhttp://doi.org/10.1002/hrdq.21307
AuthorMarianne Schmid Mast,Emmanuelle P. Kleinlogel,Manuel Bachmann,Benjamin Tur
Date01 June 2018
CONCEPTUAL PAPER
The future of interpersonal skills development:
Immersive virtual reality training with
virtual humans
Marianne Schmid Mast
1
| Emmanuelle P. Kleinlogel
1
| Benjamin Tur
1
|
Manuel Bachmann
2
1
University of Lausanne, Switzerland
2
University of Applied Sciences, Bern,
Switzerland
Correspondence
Marianne Schmid Mast, Department of
Organizational Behavior, Faculty of Business
and Economics (HEC), University of Lausanne,
Quartier Unil-Chamberonne, CH-1015
Lausanne, Switzerland.
Email: marianne.schmidmast@unil.ch
Funding information
Swiss National Science Foundation, Grant/
Award number: CRSII2-147611/1
We present how immersive virtual reality (IVR) technology can be
used for interpersonal skills training in organizations. We review
the distinguishing features of IVR and its potential strengths and
limitations for interpersonal skills training. There is a pressing need
for more empirical evidence, which is why we propose a research
agenda with the aim of establishing IVR interpersonal skills training
in the domain of human resource development. The proposed
research agenda encompasses a set of 10 hypotheses that cover
two axes: (a) factors that affect training transfer and (b) personality
characteristics. We illustrate how these hypotheses can be tested
empirically and discuss limitations and future roles for HRD
scholars in such research.
KEYWORDS
interpersonal skills training, training transfer, virtual reality
1|INTRODUCTION
Companies spend enormous amounts of their budgets on training. In 2013, corporate training cost over $130 billion
worldwide, with the lion's share (35%) going into management and leadership development training (O'Leonard,
2014). An important element of these trainings is the development of interpersonal skills (Crosbie, 2005; Riggio &
Lee, 2007; Riggio & Reichard, 2008). Klein, DeRouin, and Salas (2006, p. 81) define interpersonal skills as an umbrella
term that refers to goal directed behaviors, including communication and relationship-building competencies,
employed in interpersonal interaction episodes characterized by complex perceptual and cognitive processes,
dynamic verbal and nonverbal interaction exchanges, diverse roles, motivations, and expectancies.
Interpersonal skills development in management programs revolves around training of leadership, negotiation,
and communication skills (Hunt & Baruch, 2003). Meta-analyses show that the training effect is most pronounced
for interpersonal skills training (Arthur, Bennett, Edens, & Bell, 2003). Given this success, companies will continue to
invest in interpersonal skills training. But what is the future of interpersonal skills training?
DOI: 10.1002/hrdq.21307
Human Resource Dev Quarterly. 2018;29:125141. wileyonlinelibrary.com/journal/hrdq © 2018 Wiley Periodicals, Inc. 125
Traditionally, interpersonal skills are trained via role play. Participants experience specific social situations
(e.g., giving a short presentation in front of other trainees) and receive performance feedback (e.g., watching one's
videotape, peer trainee or instructor feedback) (Agboola Sogunro, 2004; Salas, Wildman, & Piccolo, 2009). In this
article, we present a new and innovative approach for interpersonal skills training: the use of immersive virtual real-
ity (IVR) technology with virtual humans as training partners. Virtual reality can be defined as a fully controlled
computer-simulated environment replicating the basic features of a real situation, including its psychological pro-
cesses (Pierce & Aguinis, 1997). We focus on immersive three-dimensional (3D) virtual reality environments for train-
ing (Kapp & O'Driscoll, 2009). Immersion means that the user has a first-person perspective (Salamin, Tadi, Blanke,
Vexo, & Thalmann, 2010) and sees the virtual world through a pair of 3D goggles, called head-mounted display
(HMD). The virtual world completely surrounds the users, allowing them to encounter and interact with virtual
humans (Figure 1).
In clinical psychology, IVR training is already established under the name of virtual reality exposure therapy
(VRET) (Opris¸ et al., 2012; Powers & Emmelkamp, 2008) and is successfully used for the treatment of anxiety
disorders. The use of virtual reality for HRD has been coined as virtual human resource development (VHRD)
(Bennett, 2009; Gorini & Riva, 2008; Harris, Kemmerling, & North, 2002; McWhorter, 2010). Most of VHRD
has focused on so-called screen-based (or desktop) virtual reality in which co mplex virtual env ironments are
displayed on a computer screen, and the user can navigate in these 3D environments and manipulate objects
typically via the computer mouse (Ausburn & Ausburn, 2014; Mancuso, Chlup, & McWhorter, 2010). The vast
majority of these scenarios do not contain virtual humans as social interaction part ners, nor do they include a
full virtual immersion. The goal of the present article is to introduce IVR with virtual humans in the HRD
domain and more speci fically to discuss how it can be used for interp ersonal skills tra ining. We aim at provid-
ing an understandi ng for what is possible t o date with virtual re ality in terms of soci al skills training a nd what
is not (yet) possible. Such an understanding is important for evaluating the benefits a nd drawbacks of the tech-
nology and for askin g the right research q uestions. We sugge st a research agenda t hat builds on the anal ysis
of the particularities of IVR training in relation to existing learning and training models stemming from the
HRD field.
FIGURE 1 Participant wearing an HMD and giving a presentation in front of an audience of virtual humans in a
conference room (the participant, depicted on the left upper corner, is completely immersed in the conference room
environment)
126 MAST ET AL.

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