Revealing Incentives for Compatibility Provision in Vertically Differentiated Network Industries

AuthorFilomena Garcia,Cecilia Vergari
Published date01 September 2016
DOIhttp://doi.org/10.1111/jems.12146
Date01 September 2016
Revealing Incentives for Compatibility Provision in
Vertically Differentiated Network Industries
FILOMENA GARCIA
Indiana University and Research Unit on Complexity and Economics (UECE)
ISEG (School of Economics and Management)
Universidade de Lisboa
filosgarcia@gmail.com
CECILIA VERGARI
Department of Economics
University of Bologna
Bologna, Italy
cecilia.vergari@unibo.it
We determine the incentives for compatibility provision of firms that produce network goods
with different intrinsic qualities when firms do not have veto power over compatibility. When
network effects are strong, there are multiple equilibria in pricing and consumer decisions. We
show that in some equilibria, it is the high-quality firm that invests in compatibility, whereas
in others, the low-quality firm triggers compatibility. The socially optimal compatibility degree
is zero, except under very strong network effects, where one of the equilibria has all consumers
buying the low-quality good. In this case, a partial degree of compatibility is optimal.
1. Introduction
Since Rohlfs (1974) first described his theory of the interdependent demand for com-
munication services, economists have studied different aspects of the so-called network
industries. These are characterized by the existence of positive externalities in consump-
tion, that is, the utility of agents is increasing in the number of users of the same good or
compatible goods. The consequence of this is that consumers choosing one such good
always forego the benefits of interacting with the agents that choose other (incompatible)
goods. A possible solution for firms to increase the willingness to pay of the consumers
is to establish some degree of compatibility. Indeed, firms decide whether to make their
goods compatible with those of their rivals, thus competing in the market, or to render
them incompatible thus competing for the market.1
We thank two anonymous referees,the editor, and the co-editor for detailed and constructive comments. We
are grateful to O. Amerighi, R. Amir, R.A. Becker, P. Belleflamme, P. Colla, J. Correia da Silva, G. De Feo,
V. Denicol`
o, M. Denni, L. Filippini, J. Gabszewicz, L. Lambertini, L.D. Opromolla, M. Peitz, M. Tirelli, G.
Torrens,V. Vannetelbosch, X. Wauthy,and several seminar participants. Financial support by FCT (Fundac¸˜
ao
paraaCi
ˆ
encia e Tecnologia, Portugal) is gratefully acknowledged. This paper is part of project PTDC/EGE-
ECO/122507/2010.
1. As Besen and Farrell (1994) put forward, “there is no general answer to the question of whether firms
will prefer competition for the potentially enormous prizes under inter-technology competition, or the more
conventional competition that occurs when there are common standards.” An example is Microsoft and Sony
Team on Digital Entertainment Content Management System: although rivals in the gaming-console market,
both companies found mutual gains in working closely to integrate the Sony VAIOXL1 Digital Living System
with Microsoft Windows XP Media Center Edition 2005.
C2015 Wiley Periodicals, Inc.
Journal of Economics & Management Strategy, Volume25, Number 3, Autumn 2016, 720–749
Incentives for Compatibility Provision 721
The objective of this paper is to determine the incentives for compatibility provision
of vertically differentiated firms operating in a network market. Our paper is the first
to concentrate on the provision of partial compatibility. We also extend the literature by
determining the compatibility incentives under strong network effects, that is when the
importance of the network for consumers is so high that it induces multiple equilibria
in consumption.
We can think of several examples for which our analysis could be used. These
examples have in common the existence of direct or indirect network effects in con-
sumption and differentiated quality of the products offered by distinct firms.2As a first
example of a good with direct network effects we can think of Basic LEGO Bricks. This
is a network good as the more compatible bricks you and your friends have, the larger
your building possibilities. Although LEGO remains the most famous bricks-maker and
is perceived by consumers as a high-quality good (at least for its long history and brand
recognition), there are competitors, like Mega Blocks that might offer or not a compati-
ble product.3Other examples, mostly characterized by indirect network effects, are: the
game console industry, the operating systems industry and the high-definition DVD
industry.T hese industries can be classified as two-sided markets in the sense that users of
one group (game console’s, OS’s, and high-definition DVD’s users) are better off as the
number of users of the other group (game, software, and DVD developers) increases.4
We do not model explicitly the two-sided market and focus on the role of (indirect)
network effects. We can say that a consumer’s utility for a particular product increases
(indirectly) with the number of consumers of the same or compatible products when
the availability of components or support services increases with consumption. In these
industries, it is frequent to find that one firm is perceived by the consumers as being the
high-quality firm. For instance, in the case of MAC vs. Microsoft Windows operating
systems, it is often argued that Apple Macintosh is a higher quality product, for example,
in terms of high-resolution graphics, virus detection, etc., whereas, historically and also
due to large price differences, Microsoft has captured the largest market share. Another
example is provided by the high-definition DVD industry. HD-DVD was produced by
Toshiba and had storage potential around 40% lower than the Blu-Ray DVD produced
by Sony. Also, we can think about the car industry in which consumers are better off if
others buy the same type of vehicle as the supply of customer services will be wider.
Compatibility can be achieved either by standardization, or by the introduction of
aconverter, a device which allows consumers of one product to enjoy (partially or fully)
the network of the other product.5Often, the converter device represents a compromise
of quality, in the sense that compatibility may be imperfect. Likewise, standardization
is a costly requirement because it limits product variety. In our model, we assume that
2. It is common to distinguish between direct network effects, stemming from direct interaction of the
consumers, and indirect network effects, which stem from other externalities related to the dimension of the
consumer base, such as increased quality,services and components, etc.
3. We borrowthis example from Belleflamme and Peitz (2010, p. 579).
4. For an analysis of competition in two-sided markets, see Gabszewicz and Wauthy(2014) and Armstrong
(2006).
5. For instance, in the HD-DVD/Blu-Ray case, producers of DVD discs at some point have come out with
a disc which had the HD-DVD version of the movie on one side and the Blu-Ray version on the other.Also, car
producers share the service facilities, rendering their products compatible. For instance, a buyer of a Nissan
sedan can enjoy the indirect network effects of the Renault service facilities. We borrow this example from
Alexandrov (2015).

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