Resources

Published date01 April 2016
Date01 April 2016
DOIhttp://doi.org/10.1002/nba.30180
8
APRIL 2016
NONPROFIT BUSINESS ADVISOR
© 2016 Wiley Periodicals, Inc., A Wiley Company All rights reserved
DOI: 10.1002/nba
Resources
Webinar delves into corporate
sponsorships
Nonprot resources website 4Good.org will host a
webinar titled “What Nonprot Executive Directors
Need to Know About Corporate Sponsorship—Before
Getting Started” on April 6 at 1:00 p.m. EDT.
Led by Gail Bower, sponsorship specialist and au-
thor of How to Jump-Start Your Sponsorship Strategy
in Tough Times, the webinar helps attendees assess
whether developing a sponsorship program makes
sense for their organizations now or in the future. Top-
ics to be discussed will include what sort of infrastruc-
ture needs to be in place to create the conditions for
success with sponsorships; what impact sponsorships
have on operations; why developing a sponsorship pro-
gram helps you think bigger and innovate; and more.
According to organizers, participants will learn:
• The basics of sponsorship.
• How corporate sponsorship differs from corpo-
rate giving.
How organizations and corporations benet from
sponsorship.
• The timing, tools and techniques used in
sponsorship.
• How to recognize opportunities for sponsorship.
Registration for this event is free.
For more information, visit http://4good.org/p/
105838.
Foundation Center offers primer
on project budgets
The Foundation Center will host a webinar titled
“Introduction to Project Budgets” on April 13 at 2:00
p.m. EDT.
Presented on the organization’s GrantSpace plat-
form, the webinar is geared toward nonprots that are
ready to start fundraising for a project or idea but don’t
know what and how much to ask for. Participants will
receive step-by-step instructions on how to generate
a standard project budget for a foundation proposal.
More specically, the class will discuss:
The basic components of a project budget, includ-
ing income and expenses.
• How to estimate the realistic cost of a project.
What other nancial documents you may need to
submit with your proposal.
It is strongly recommended that participants at-
tend training on the basics of proposal writing prior
to this event.
Registration for this event is free.
For more information, visit http://bit.ly/1TlNbNE.
Blackbaud webinar looks at how
to handle ‘Oh Snap!’ moments
Nonprot software rm Blackbaud will host a we-
binar titled “Preparing for an ‘Oh Snap!’ Moment” on
April 26 at 2:00 p.m. EDT.
As the company explains, “the virality of social media
is a double-edged sword for nonprots. On one hand,
you have the opportunity to capitalize on a big moment
online. But on the other, you have the challenge of miti-
gating a digital crisis before it gets out of hand. Is your
organization prepared to turn these opportunities and
challenges into positives for your cause?”
In this webinar, Blackbaud’s Danielle Vermenton
Johnson and Kathryn Cousins, executive director of
development at the John Jay College of Criminal Justice,
will discuss their experiences with these so-called “Oh
Snap!” moments. They will discuss how your organi-
zation can expect the unexpected and take advantage
of the spotlight. Participants will leave with a better
understanding of how to use these moments to build a
stronger brand, increase engagement with constituents,
raise awareness and money and further their missions.
There is no cost to attend.
For more information, visit http://bit.ly/1PA2kHu.
ESA Foundation grants for projects
benetting American youth
The Entertainment Software Association Founda-
tion was established by the American entertainment
software industry with the mission to support positive
programs and opportunities that make a difference
in the lives of America’s youth. In support of that
mission, the foundation is accepting applications for
grants that support a variety of geographically diverse
projects that leverage entertainment software and
technology to create educational opportunities for
young people.
Grants of up to $50,000 will be awarded for projects
that use innovative technology and/or computer and
video games to positively shape the lives of youth.

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