Heterogeneity of Players and Aggregate Effort in Contests

DOIhttp://doi.org/10.1111/jems.12028
Date01 December 2013
AuthorDmitry Ryvkin
Published date01 December 2013
Heterogeneity of Players and Aggregate Effort
in Contests
DMITRY RYVKIN
Department of Economics
Florida State University
TallahasseeFL 32306-2180
dryvkin@fsu.edu
We explore the systematic effects of variation in players’ heterogeneity on aggregate effort in
contests. We show that if costs of effort are convex, a mean-preserving increase in the variation
of players’ abilities can lead to an increase or decrease in aggregate effort, both in contests of
complete and incomplete information, depending on the curvature of the effort cost function.
Specifically, if effort costs are not too steep, aggregate effort increasesin ability variation, whereas
if effort costs are sufficiently steep, aggregate effort decreases in ability variation.
1. Introduction
Contests are situations in which participants compete for a valuable prize by expending
effort or other resources. Examples of such situations include rent seeking (Lockard
and Tullock, 2001; Congleton et al., 2008), conflicts (Garfinkel and Skaperdas, 2006),
R&D competition (Taylor, 1995), sports (Szymanski, 2003), and tournaments in the labor
market (Lazear, 1999).
In many cases contests, similar to auctions, can be viewed as incentive provision
mechanisms whose objective, from the organizer’s perspective, is to extract resources
from participants. For example, in a patent race largerlevels of R&Dinvestment are likely
to lead to faster and more productive innovations that the society (which “organizes”
the race by legislating the patent system) benefits from. In sports, higher effort exerted
by athletes makes competition more attractive to spectators and thus generates more
revenue for the organizers. In the context of the labor market—for example, in promotion
tournaments—higher effort of the employees benefits the firm.
One of the ways in which organizers can manipulate aggregate effort in contests
is by varying players’ abilities, directly or indirectly. For example, professional sports
leagues in the United States have revenue-sharing agreements whereby resources are
transferred from small-market to large-market teams effectively reducing the gap in
winning ability (Fort and Quirk, 1995). Additionally, the leagues can affectthe distribu-
tion of team abilities through draft policies, salary caps, and decisions on the location,
ownership, and the number of teams. Within a firm, managers can sort employees into
groups by their ability levels and run tournaments within groups. Managers can also
use firm’s resources to provide training for less able employees or directly help them
with their assignments, thereby leveling out the playing field.
Other things being equal, more able players are expected to perform better, so
policies directed at increasing average ability would be beneficial, but such policies may
I am grateful to two anonymous referees for their comments.
C2013 Wiley Periodicals, Inc.
Journal of Economics & Management Strategy, Volume22, Number 4, Winter 2013, 728–743
Heterogeneity and Aggregate Effort in Contests 729
not always be available or can be too costly. It may, however, be feasible to make mean-
preserving changes in abilities, for example, by transferring resources between players
or through ability-specific sorting of players into groups. The discussion of competitive
balance in the sports economics literature (see, e.g., Szymanski, 2001; Zimbalist, 2002;
Sanderson, 2002, Fort and Maxcy,2003; Szymanski and K ´
esenne, 2004; Grossmann et al.,
2010), is focused on the effect of parity or heterogeneity in players’ abilities on sports
leagues’ outcomes. The general consensus in that literature is that, given the average
ability level, more parity is better.1
In this paper, we address theoretically the following question: how does player
heterogeneity, or competitive balance, affect aggregate effort in contests? In the the-
oretical literature on tournaments and contests, the effect of heterogeneity of players
on aggregate contest outcomes has only been studied in a few specialized settings.
Stein (2002) considers the contest model of Tullock (1980) with linear costs of effort and
heterogeneous prize valuations and finds that “...introducing variation into the [prize
valuations] will decrease the rent dissipation assuming [the number of active players]
is not affected.” Cornes and Hartley (2005) extend this result to contests with contest
success functions (CSFs) with a power-law input production technology. It is still un-
clear to what extent this result is universal, however, as the analysis of contests with
heterogeneous players and more general CSFs is complicated.2
Additionally,most existing studies make the assumption that players’ abilities are
common knowledge. In applications, it is often the case that others’ abilities are not
observable to players.3The behavior of players in contests of incomplete information
has also received relatively little attention in the literature (for most recent results and
a literature review see, e.g., Fey, 2008; Ryvkin, 2010), and there is not a single study, to
the best of our knowledge, on the effect of player heterogeneity on aggregate contest
outcomes under incomplete information.
In this paper, we propose an approachthat allows us to analyze aggregate effort in
contests in a fairly general framework that provides a “natural” measure of heterogene-
ity. The approach relies on the assumption that players’ heterogeneity is not too strong
(the “weak heterogeneity” assumption) and uses quadratic approximation around the
symmetric equilibrium point to explore aggregate effort. Effectively, we find the expan-
sion of aggregate effort in the moments of the distribution of players’ abilities. These
are the true moments of the underlying stochastic abilities in the case of incomplete
information, or the sample moments of the observed abilities in the case of complete
information. Truncating the expansion after the second order, we obtain the impact of
heterogeneity in the form of the variance of abilities. We note that the previous studies
of contests, auctions, and other games under the weak heterogeneity assumption (see,
e.g., Fibich et al., 2002,2004,2006; Fibich and Gavious, 2003; Ryvkin, 2007,2009) were
restricted to the linear approximation where there is no impact of heterogeneity on ag-
gregate effort. Quadratic is the lowest order of approximation wheresuch an impact can
be identified.4
1. This statement should be understood as a ceteris paribus result. When parity is endogenous, for example,
when it is achieved by sharing revenue, the overall effect can be ambiguous, see, for example, Szymanski and
K´
esenne (2004).
2. See, for example, Rinott et al. (2012) for a discussion of a related problem in the operations research
literature.
3. Even in such cases, abilities are often observed by contest organizers. For example, managers typically
have access to employee background and performance records, whereas other employees do not.
4. Ryvkin (2011) uses the quadratic approximation to study the effect of sorting of players in contests
between groups.

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