Business Patterns and Strategic Change

AuthorPaul Jones,Gareth R.T. White,Paul Beynon‐Davies
DOIhttp://doi.org/10.1002/jsc.2101
Published date01 November 2016
Date01 November 2016
RESEARCH ARTICLE
Strategic Change 25: 675–691 (2016)
Published online in Wiley Online Library
(wileyonlinelibrary.com) DOI: 10.1002/jsc.2101
Copyright © 2016 John Wiley & Sons, Ltd.
Strategic Change: Briengs in Entrepreneurial Finance
Strategic Change
DOI: 10.1002/jsc.2101
Business Patterns and Strategic Change1
Paul Beynon‐Davies
Cardi University, UK
Paul Jones
Plymouth University, UK
Gareth R.T. White
University of South Wales, UK
Using pattern comics, an approach to visualization offers an innovative way of
making sense of the issue of strategic change, particularly as it concerns the
domains of electronic business and electronic commerce.
Electronic business, or eBusiness, is that area which involves the interaction of
information communication technology (ICT), information systems (IS), and
information with organizational activity (Beynon‐Davies, 2013). Not surprisingly,
in such terms, eBusiness is modern business, because ICT, IS, and information are
essential to the eective working of any modern organization (Whitely, 2000).
Over a number of decades, economic markets globally have been subject to two
interdependent trends: the increasing centrality of information to eective activity
and the increasing reliance on electronic networks for eective communication
(Nohria and Eccles, 1992). Not surprisingly, many contemporary markets are
electronic markets or eMarkets: markets in which economic exchanges are con-
ducted in whole or part through ICT (Beynon‐Davies, 2012). Consequently,
much of modern trade or commerce is heavily reliant upon electronic commerce
or eCommerce (Grandon and Pearson, 2004).
Both eBusiness and eCommerce are clearly socio‐technical phenomena (Tatnall
and Burgess, 2004). e term ‘socio‐technical’ was rst used in the context of
research on systems conducted by Trist, Bamforth, and Emery while working for
the Tavistock Institute in London, and particularly while engaging with British
coal mining as a problem situation after the Second World War (Trist and Bam-
forth, 1951). At that time, coal was a critical source of energy for the country, but
the industry itself was experiencing a number of problems (Church et al., 1986).
Despite investment in new production technology, productivity was actually in
decline. Moreover, the workplace was subject to high rates of absenteeism and
1 JEL classication codes: M10, M15, M19.
The article develops and explores
the concept of a business pattern.
The term ‘business pattern’ is
used to refer to a coherent and
repeating sequence of action
involving humans and technology
appropriate to some domain of
organization.
The article demonstrates a way of
visualizing such patterns in a
medium we refer to as ‘pattern
comics.
676 Paul Beynon-Davies, Paul Jones, and Gareth R.T. White
Copyright © 2016 John Wiley & Sons, Ltd. Strategic Change
DOI: 10.1002/jsc
signicant levels of sta turnover were evident throughout
the industry. Trist, Bamforth, and Emery investigated
several ways of working at dierent mines and concluded
that the way of organizing work adopted by convention
at most mines did not take advantage of the opportunities
aorded by developments in technology (Trist and Bam-
forth, 1951). e key conclusion they drew from this was
that the integrated design of the social or work system
with the technical or technology system is critical to
achieving eective performance.
Socio‐technical thinking has heavily inuenced work
both within IS as well as within organization science.
Zammuto et al. (2007), for instance, argue that ‘the rela-
tionship between technology and organizational form and
function has been of interest to organization scientists for over
50 years … [but that,] … interest in this relationship has
declined signicantly over the past thirty years, a period
during which information technologies have become pervasive
in organizations and brought about signicant changes in
them.’ ey further suggest that ‘a conceptual shift – from
“organizational form” to “forms of organizing” – is needed …
viewing the social and technological systems of organizations
in concert, which was a critical part of sociotechnical systems
theory in the 1950s, is a perspective that the eld needs to
rediscover because IT has become inextricably intertwined
with social relations to weave the fabric of organization.’
However, several problems exist in attempts to turn
the orienting principle of a socio‐technical view into a
coherent way of understanding and engaging with orga-
nizational action and change. First, in attempting to
analyze and design socio‐technical systems, due and equal
justice must be given to both work (social) systems and
technology (technical) systems (Bijker, 1987). Second, the
ways in which work and technology entangle in practice
should be evident in any representations we make of such
systems (Lu et al., 2000). ird, traditionally the design
artefacts produced in the analysis and design of socio‐
technical systems are constructed with the needs of ana-
lysts in mind rather than organizational actors. Implicit
in the analysis and design of socio‐technical organization
in this manner is the framing of such activity as a tech-
nocratic endeavor (Scholl, 2004).
Within this article we develop and explore the concept
of a business pattern. is concept, we believe, oers a coherent
and practical way of making sense of what socio‐ technical
organization actually constitutes. We employ this term to
refer to a coherent and repeating sequence of action involv-
ing humans, technology, and artefacts appropriate to some
domain of organization. As such, we propose this idea to
more eectively ground socio‐technical ideas – particularly
as they concern areas such as eBusiness and eCommerce.
We begin the article with a description of what a business
pattern means, adapting material from the literature on orga-
nizational routines and organizational storytelling.
is leads us to discuss a way of visualizing business
patterns in a medium we refer to as pattern comics.
Pattern comics are structured but simple visualizations,
which are created with the express purpose of opening up
dialogue and establishing common ground between ana-
lysts and organizational actors about the nature of some
domain of socio‐technical action (Ewenstein and Whyte,
2007). ese design artefacts are proposed as a useful way
of helping make sense of patterns of socio‐technical orga-
nization as they are currently conceived, or how various
stakeholders would like them to be.
e study explores how the concept of a business
pattern and the associated design artefact of a pattern comic
oer an innovative way of making sense of and bringing
together a number of problematic issues within contempo-
rary business, such as managing complexity, innovating
with IT, developing strategy, modeling the business, moti-
vating and managing change, benchmarking and reusing
best practice. e contemporary domain of online retail in
general and online grocery in particular is used as a way of
illustrating the ecacy of the approach throughout.
eBusiness strategy
e Austro‐American economist Joseph Schumpeter
coined the phrase creative destruction, originally to describe

To continue reading

Request your trial

VLEX uses login cookies to provide you with a better browsing experience. If you click on 'Accept' or continue browsing this site we consider that you accept our cookie policy. ACCEPT