Virtual Influencers: Stretching the Boundaries of Intellectual Property Governing Digital Creations

AuthorSonia M. Okolie
Pages52-68
Published in Landslide® magazine, Volume 12, Number 3, a publication of the ABA Section of Intellectual Property Law (ABA-IPL), ©2019 by the American Bar Association. Reproduced with permission. All rights reserved.
This information or any portion thereof may not be copied or disseminated in any form or by any means or stored in an electronic database or retrieval system without the express written consent of the American Bar Association.
Virtual Inf‌luencers
Stretching the Boundaries
of Intellectual Property
Governing Digital Creations
By Sonia M. Okolie
Image: GettyImages
Published in Landslide® magazine, Volume 12, Number 3, a publication of the ABA Section of Intellectual Property Law (ABA-IPL), ©2019 by the American Bar Association. Reproduced with permission. All rights reserved.
This information or any portion thereof may not be copied or disseminated in any form or by any means or stored in an electronic database or retrieval system without the express written consent of the American Bar Association.
Virtual Inf‌luencers
T
he recent surge of social media has
given rise to inuencer marketing and
the ubiquity of social media inuenc-
ers (i.e., individuals thought to affect
others’ purchasing decisions via their
specialized knowledge and/or pre-
existing relationship with a relevant
audience).1 Depending on their fol-
lower count, content format, and social
media platform, a single inuencer
may command the attention of mil-
lions.2 Recently, however, some brands
have begun employing virtual inuenc-
ers—computer-generated personalities
designed to promote their products and
services.3 This new wave of inuencer marketing raises a host
of legal issues. This article will explore the mechanics, pur-
pose, and impact of virtual inuencers. It will then consider
right of publicity issues inherent in attempting to protect the
likeness of nonhuman characters in a virtual environment
and survey related copyright issues. This examination of the
world of virtual inuencers reveals there are ripe legal con-
siderations lying just below the surface.
What Is a Virtual Inuencer?
A virtual inuencer is a digital image “with a great mass of
social media followers that . . . [is] being used by brands to
do the work of what a human inuencer would do,” including
“attending fashion shows, shoot[ing] campaigns, mak[ing]
sponsored posts, etc.”4 These computer-generated characters
are being created by brands and being used to attract follow-
ers and sales. Virtual inuencers function much as traditional
social media inuencers do, with the added incentive of cus-
tomized marketing. After all, some have posited, “[w]hy hire
a celebrity, a supermodel or even a social media inuencer
to market your product when you can create the ideal brand
ambassador from scratch?”5 These avatars are instantly avail-
able, photo-ready, and, depending on their creators, may be
exclusively utilized by particular brands. This eliminates con-
cerns about brand ambassadorship competition, since some
virtual models are created for sole use by one company.
The earliest identied use of the virtual inuencer is
Miquela Sousa, or Lil Miquela, introduced to Instagram
in April 2016.6 The Brazilian-American digital model has
since amassed a follower count upwards of 1.8 million peo-
ple7 and has worked with companies such as Calvin Klein,
Dior, Prada, Tommy Hilger, and Samsung.8 She is also
portrayed as a musical artist, whose song “Not Mine” has
nearly two million plays on Spotify.9 The fast-food chain
KFC recently introduced a new iteration of Colonel Sand-
ers on social media, a virtual model.10 Gone is the elderly,
Southern gentleman of the old marketing campaign. In his
place stands a reimagined, rened Colonel Sanders with tat-
toos and six-pack abs. Lastly, consider Shudu Gram, the
world’s rst digital supermodel, who made her debut on Ins-
tagram in mid-2017.11 Shudu’s follower count rose “after the
managers of the Instagram for Rihanna’s Fenty Beauty line
apparently mistook her for a real customer.12 Apparently, the
graphic design Shudu’s creator employs effectively portrays
an extremely realistic model.
Importantly, virtual inuencers are not quite articial intel-
ligence (AI). As discussed in this context, digital avatars are,
generally speaking, computer-generated images. However,
some “‘huge advancements’ in neural networks began allow-
ing computers to create ‘almost indistinguishable’ lifelike
models.”13 Some experts in the eld predict “a near future
where virtual creators require no human involvement what-
soever. Everything would be completely computer generated,
from the images they post to the captions that go along with
them. Machine learning technologies would then allow those
creators to interact with people on Instagram and Twitter.”14
Thus, although the technology being used for digital mod-
els is not associated with AI, algorithms and neural networks
may soon be used to elevate the virtual inuencer experience
to a whole new level.
The Benets and Drawbacks of Virtual Inuencers
Virtual inuencers may sometimes be more attractive to
brands than human inuencers or models. Virtual inu-
encers also come with less formal regulation than human
inuencers. The Federal Trade Commission (FTC) requires
inuencers to disclose when they are being paid to endorse
products or services on social media.15 However, it is unclear
if these guidelines apply to nonhuman inuencers as well.
The companies controlling virtual inuencers are not required
to disclose that they are purely digital and nonhuman. It is
interesting to consider what difference, if any, it would make
if brands were required to disclose that a particular model
being used in an advertisement were nonhuman or, simi-
larly, if virtual inuencers had to prominently display on their
social medial proles or even each social media post that they
are nonhuman. It may negatively impact consumer opinion if
this information were required to be disclosed, thereby lift-
ing the veil of mystery behind the virtual model’s perfectly
smooth façade and revealing a thorough plan to target and
ensnare unsuspecting consumers.
The FTC noted that it “hasn’t yet specically addressed
the use of virtual inuencers,” but brands using virtual inu-
encers should make sure that “any claims communicated
about the product are truthful, not misleading and substan-
tiated.”16 Therefore, the bare minimum required of a social
media post by a virtual inuencer is honesty regarding the
product or service being endorsed.17 The FTC does also
require endorsers to disclose connections to brands or com-
panies that may be material.18 Therefore, brands that not
only choose to employ virtual inuencers but also own and
create the inuencer’s posts are required to disclose that
they have that material connection. Otherwise, consumers
Sonia M. Okolie is a 3L law student at the George Washington
University Law School and a law clerk at Banner & Witcoff, Ltd.
in Washington, D.C. She assists in design patent and trademark
prosecution and enforcement. She can be reached at sokolie@
bannerwitcoff.com. The opinions contained in this article are hers
alone and do not necessarily represent the opinions of Banner &
Witcoff, Ltd. or its clients.

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