The Virtual Reality Scenario Method: Moving from Imagination to Immersion in Criminal Decision-making Research

AuthorIris van Sintemaartensdijk,Reinout E. de Vries,Tara Donker,Andrew Demetriou,Jean-Louis van Gelder
Published date01 May 2019
Date01 May 2019
DOIhttp://doi.org/10.1177/0022427818819696
Subject MatterArticles
Article
The Virtual Reality
Scenario Method:
Moving from
Imagination to
Immersion in Criminal
Decision-making
Research
Jean-Louis van Gelder
1
, Reinout E. de Vries
1,2
,
Andrew Demetriou
3
, Iris van Sintemaartensdijk
1,2
,
and Tara Donker
2
Abstract
Objectives: This study proposes an alternative hypothetical scenario method
capitalizing on the potential of virtual reality (VR). Rather than asking parti-
cipants to imagine themselves in a specific situation, VR perceptually
immerses them in it. We hypothesized that experiencing a scenario in VR
would increase feelings of being “present” in the situation, and add to
perceived realism compared to the written equivalent. This, in turn, was
1
Faculty of Behavioural, Management and Social Sciences, University of Twente, Enschede, the
Netherlands
2
Faculty of Behavioral and Movement Sciences, VU University, Amsterdam, the Netherlands
3
Faculty of Electrical Engineering, Mathematics and Computer Science, TU Delft, Delft, the
Netherlands
Corresponding Author:
Jean-Louis van Gelder, Faculty of Behavioural, Management, and Social Sciences, University of
Twente, Drienerlolaan 5, P.O. Box 217, 7500 AE Enschede, the Netherlands.
Email: j.vangelder@utwente.nl
Journal of Research in Crime and
Delinquency
2019, Vol. 56(3) 451-480
ªThe Author(s) 2019
Article reuse guidelines:
sagepub.com/journals-permissions
DOI: 10.1177/0022427818819696
journals.sagepub.com/home/jrc
expected to trigger stronger emotional experiences influencing subsequent
behavioral intentions. Methods: In an experiment, participants (N¼153),
visitors of a large music festival, either read a “bar fight” scenario or expe-
rienced the scenario in VR. Following the scenario, they were presented a
series of questions including intention to aggress, perceived risk, anticipated
shame/guilt, presence, perceived realism, and anger. Analyses were con-
ducted using analysis of variance, stepwise regression, and mediation anal-
ysis using nonparametric bootstrapping. Results: In line with expectations,
the results indicate significant differences between conditions with the VR
scenario triggering stronger presence, higher realism, and higher intention
to aggress. Importantly, presence and anger mediated the relation between
condition and intention to aggress. Conclusions: We show that the VR sce-
nario method may provide benefits over written scenarios for the study of
criminal decision-making. Implications are discussed.
Keywords
virtual reality, 360video, scenarios, anger, emotions
The late 1980s and early 1990s saw two related developments that mark
the study of criminal decision-making to this day. On the one hand,
rational choice perspectives (Clarke and Cornish 1985; Cornish and
Clarke 1986) emerged to establish themselves as the principal theore-
tical choice models, next to the hitherto dominant deterrence paradigm.
On the other, the hypothetical scenario method was introduced to a
criminological readership and became the preferred method for testing
decision-making perspectives (Klepper and Nagin 1989; Nagin and
Paternoster 1993). By providing contextual information surrounding
(hypothetical) offenses and locating the choice process within the situ-
ation, rational choice/deterrence-based scenario studies were better able
to capture the situation-specific nature of offending decisions compared
to other methods (Pogarsky 2004) and were also less prone to measure-
ment error (Bachman, Paternoster, and Ward 1992). Arguably, with the
development of the scenario method, crime research moved a significant
step closer to importing the context in which offending decisions are
actually made and thereby greatly advanced our knowledge of criminal
decision-making processes.
Nonetheless, the extent to which written scenarios can serve as valid
proxies for actual criminal decision-making is questionable. For one thing,
452 Journal of Research in Crime and Delinquency 56(3)

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