The impact of peer ratings on cooperation: The role of information and cost of rating

AuthorLuca Zarri,Daniela Grieco,Marco Faillo
DOIhttp://doi.org/10.1111/jpet.12384
Date01 April 2020
Published date01 April 2020
J Public Econ Theory. 2020;22:408432.wileyonlinelibrary.com/journal/jpet408
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© 2019 Wiley Periodicals, Inc.
Received: 1 October 2017
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Accepted: 22 May 2019
DOI: 10.1111/jpet.12384
ORIGINAL ARTICLE
The impact of peer ratings on cooperation:
The role of information and cost of rating
Marco Faillo
1
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Daniela Grieco
2
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Luca Zarri
3
1
Department of Economics and
Management, University of Trento,
Trento, Italy
2
Department of Law Cesare Beccaria,
University of Milano, Milan, Italy
3
Department of Economics, University of
Verona, Verona, Italy
Correspondence
Luca Zarri, Department of Economics,
University of Verona, Via Cantarane 24,
37129 Verona, Italy.
Email: luca.zarri@univr.it
Funding information
University of Verona; Department of
Economics and Management of the
University of Trento; Department of
Economics of the University of Verona
Abstract
In this study, we experimentally analyze the effectiveness of
payoffirrelevant peertopeer ratings as a cooperation
enforcement device in a finitely repeated public goods
game setting. We run two treatments that differ in the
amount of information on own and others' received rating
points provided to the players, whereas, in a third treatment,
we analyze peer approval when assigning ratings to others
is costly. In particular, we wonder whether, even under
anonymity and in the absence of reputational concerns, (a)
players rate others' contribution decisions in the expected
direction and (b) the peer rating mechanisms under study
foster cooperation and welfare. Our findings reveal that, in
the two costless rating treatments, peer rating concerns lead
to higher contributions and efficiency, compared to our
control. Introducing a small fixed cost for assigning rating
points results in a very high percentage of subjects deciding
nottorateothers'behavior,sothatcooperationcannotbe
enforced.
1
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INTRODUCTION
In social dilemmas, a tension exists between individual payoff maximization and maximization
of social welfare. Daily life abounds in examples of collective action problems where everyone
would be betteroff when universal cooperation is achieved, compared to a zero cooperation
outcome, but a strong temptation to free ride on others' efforts arises. These span a series
of seemingly unrelated interaction problems including reducing CO
2
emissions by driving
fuelefficient cars, volunteering on school boards or town councils, helping to maintain
the roads and fire departments in our cities and collaborating to teamwork in the office
or within a firm.
Recent research on voluntarily provided public goods has been increasingly shedding light
on the link between individuals' decisions over whether and how much to contribute and
their peers' attitude and behavior towards giving (see e.g., Castillo, Petrie, & Wardell, 2014;
Kumru & Vesterlund, 2010).
1
The advent of social media generates increased opportunities
for peertopeer fundraising that might benefit charitable organizations: peertopeer
components that encourage solicitation through individual networks (such as friends asking
friends to give) seem to play a crucial role in driving the success of platforms and tools aimed
at promoting online giving (Castillo et al., 2014). Further examples of environments in which
cooperation may be achieved and sustained via peerbased mechanisms include peer
assessments in cooperative learning (in education) and teamwork (in the workplace) as well
as communitybased question and answerservices on the web (e.g., Quora, Yahoo Answers)
or more specialized online communities (e.g., software developers), where users can rate
peers' answers and contributions.
In light of this, in our study, we sought to contribute to the rapidly expanding stream of
experimental literature (reviewed in Section 2) examining the effectiveness of various forms of
sanctionbased and rewardbased institutional arrangements on cooperation by focusing on the
role of decentralized mechanisms based on peer rating.
2
The human desire to get social approval by other people has been extensively studied within
the social sciences. In economics, prominent scholars such as de Mandeville (1714) and Smith
(1759) have shed light on the importance for human beings of being approved of by others. In
the last years, with the advent of social media, our search for peer approval has taken new forms
and we cannot even rule out that new technologies have been magnifying our needto be
socially recognized by our peers for who we are (including what we pretend to be in the eyes of
others) as well as for what we do.
3
Therefore, apart from purely strategic and purely altruistic considerations (see on this
Andreoni's [1989; 1990] classical studies), a plausible reason why people might decide to
voluntarily engage in prosocial activities such as contributing to public goods is that they care
about others' views.
4
In this study, we test the idea that one's willingness to contribute may
positively and significantly depend on receiving nonmonetary benefits associated with knowing
that other individuals in the group (i.e., other peers) like what she is doing. As a consequence, this
may turn into higher cooperation and welfare, compared to groups in which peer approval plays
no role. Therefore, the core question we address in this paper is the following: does asking
individuals to express their approval of their peers' behavior in a public goods game
environment significantly affect contribution levels?
1
It is interesting to note that, as observed by Dugar (2013), in his pioneering work on collective action Olson (1965) also stressed the potential role played by
social incentives in solving the free riding problem.
2
It is very important to preliminarily make clear that, in all treatments of the experiment we present in this paper, we focus on payoffneutral peertopeer
ratings with a 010 range to be used by subjects to rate other players' behavior in the previous stage of the game (the contribution stage), after being informed
that the number of points had to be positively associated with their rating of others' behavior, so that zeromeant not positive at allwhile tenmeant
totally positive. In this sense, we investigate peer approval of others' behavior. We view our range as broader and more meaningful than the ones used in
closely related studies (such as, e.g., Masclet et al., 2003; see on this Section 3.2), as our subjects were allowed to express both what we may call positive
judgment or approvalof others' behavior (by assigning a relatively high amount of rating points) and negative judgment or disapprovalof others' behavior
(by assigning a relatively low amount of rating points).
3
In this regard, Facebook cofounder Sean Parker recently declared that Facebook exploits human weakness and creates a socialvalidation feedback loop:we
need to sort of give you a little dopamine hit every once in a while, because someone liked or commented on a photo.
4
Recent evidence from the field indicates that social pressure (Della Vigna, List, & Malmendier, 2012) affects giving behavior.
FAILLO ET AL.
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