Platform diffusion at temporary gatherings: Social coordination and ecosystem emergence

Date01 February 2021
DOIhttp://doi.org/10.1002/smj.3230
Published date01 February 2021
RESEARCH ARTICLE
Platform diffusion at temporary gatherings:
Social coordination and ecosystem emergence
Tommy Pan Fang
1
| Andy Wu
2
| David R. Clough
3
1
Technology and Operations
Management Unit, Harvard Business
School, Harvard University, Boston,
Massachusetts
2
Strategy Unit, Harvard Business School,
Harvard University, Boston,
Massachusetts
3
Organizational Behaviour and Human
Resources Division, Entrepreneurship
and Innovation Group, Sauder School of
Business, University of British Columbia,
Vancouver, British Columbia, Canada
Correspondence
Andy Wu, Strategy Unit, Harvard
Business School, Harvard University,
15 Harvard Way, Morgan Hall
243, Boston, MA 02163-1011.
Email: awu@hbs.edu
Funding information
HBS Division of Research and Faculty
Development; Social Sciences and
Humanities Research Council of Canada
Abstract
Research Summary: Software platforms create value
by cultivating an ecosystem of complementary products
and services. Existing explanations for how a prospective
complementor chooses platforms to join assume the
complementor has rich information about the range of
available platforms. However, complementors lack this
information in many ecosystems, raising the question of
how complementors learn about platforms in the first
place. We investigate whether attending a temporary
gatheringa hackathonimpacts the platform choices
of software developers. Through a large-scale quantita-
tive study of 1,302 developers and 167 hackathons,
supported by qualitative research, we analyze the multi-
ple channelssponsorship, social learning, knowledge
exchange, and social coordinationthrough which
hackathons serve as a social forum for the diffusion of
platform adoption among attendees.
Managerial Summary: A software platform such as
Windows, iOS, or Amazon Web Services relies on
third-party developers to create applications that com-
plement the platform and make it valuable for end
users. However, developers face a wide range of possi-
ble platforms, and they may have limited information
about which platforms would be worthwhile to develop
for. A software platform business can educate and
Received: 25 February 2019 Revised: 4 August 2020 Accepted: 6 August 2020 Published on: 6 October 2020
DOI: 10.1002/smj.3230
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and
reproduction in any medium, provided the original work is properly cited.
© 2020 The Authors. Strategic Management Journal published by John Wiley & Sons Ltd.
Strat Mgmt J. 2021;42:233272. wileyonlinelibrary.com/journal/smj 233
encourage developers to adopt their platform by
supporting in-person software development competi-
tions, known as hackathons. Developers learn about
prospective platforms that advertise at the hackathon.
Developers also learn whether and how to use a plat-
form by observing and teaching one other. Hackathons
are particularly useful for spreading platform technolo-
gies: developers prefer to adopt widely used platforms,
and hackathons permit developers to identify and join
fashionable platforms.
KEYWORDS
complex contagions, hackathons, innovation ecosystems,
multisided platforms, technology diffusion
1|INTRODUCTION
Software platforms create value for their users by cultivating an ecosystem of complementary
products and services (Brandenburger & Nalebuff, 1996; Cennamo & Santalo, 2013; Jacobides,
Cennamo, & Gawer, 2018; Kapoor, 2018; Tiwana, 2015). Scholars of platform ecosystems there-
fore study how complementors select one or more platforms to join (Boudreau, 2010; Church &
Gandal, 1992; Gawer & Henderson, 2007; Zhu & Iansiti, 2012).
Studies of complementor decision-making often assume the complementor possesses
rich information on the platforms they are choosing between, for example, information
about the user base, competitive intensity, and governance rules. While that assumption
may hold in certain well-established ecosystems, in other settings complementors lack the
rich information they would need to make a calculative choice between alternative plat-
forms (Dattée, Alexy, & Autio, 2018). In emerging or fast-changing ecosystems, the set of
platform players may be ambiguous and data on platform usage may be unreliable or nonex-
istent (Dougherty & Dunne, 2011; Hannah & Eisenhardt, 2018; Wade, 1995). In the ecosys-
tem of general software programmingin which software developers are complementors
the domain of possible platforms a developer can use is huge and the range of possible
applications they could develop is vast (Eisenmann, 2006; Kapoor & Agarwal, 2017). Thus,
platform research must address the question of how complementors learn about platforms
in the first place.
In fast-changing ecosystems, technology platform companies proactively market
themselves to prospective complementors (Cusumano & Gawer, 2002). These companies
sometimes use in-person events to attract complementors and to motivate them to build
products that complement the platform (West & Wood, 2013; Yoffie, Casadesus-Masanell, &
Mattu, 2003). Although prior research has noted the existence of these events, and flagged
their possible influence on complementor behavior (e.g., Dattée et al., 2018; Özalp,
Cennamo, & Gawer, 2018), the impact of temporarygatheringsonplatformgrowthhasnot
yet been studied in detail. In this paper, we undertake such a study. We use the term tempo-
rary gatherings to encompass formally organized in-person events lasting between several
234 FANG ET AL.
hours and several days.
1
We address the questions: How does attendance at a temporary
gathering affect the platform adoption decisions of a complementor? And can platform
owners cultivate an ecosystem of complementors by sponsoring these events?
The impact of temporary gatherings on platform adoption is theoretically interesting for two
main reasons. First, although theories of technology diffusion emphasize social interactions as
the basis of information flows, it is unclear whether transient interactions between strangers
influence their subsequent platform adoption choices. Prior work suggests strong network ties
are the most influential in the choice of a technology (Suarez, 2005; Venkatraman & Lee, 2004).
Multiple, persistent sources of influence may be needed before people change their behavior by
adopting a new technology (Centola, 2018). However, encounters at temporary gatherings tend
to be transitory, weak-tie interactions; as such, they may not leave much long-term impact on
an attendee (e.g., Ingram & Morris, 2007).
Second, if temporary gatherings do impact complementor behavior, then they may allow
technology to diffuse between the local clusters that make up a large-scale social network
(Granovetter, 1973; Gulati, Sytch, & Tatarynowicz, 2012; Watts & Strogatz, 1999). Prior research
has found that technology use tends to be homogeneous within a social network cluster, with
limited diffusion taking place between clusters (Lee, Lee, & Lee, 2006). For example, in a classic
study of contraception techniques, Rogers and Kincaid (1981) found that most women within a
given village use the same form of contraception, but between villages the method chosen var-
ied. Technology diffusion has been characterized as a complex contagion,defined as a behav-
ior that only spreads when prospective adopters are exposed to multiple sources of social
influence (Centola & Macy, 2007). Because digital platforms exhibit network effects (Church &
Gandal, 1992), they are particularly likely to be subject to such threshold-based adoption
dynamics (Granovetter, 1978). Current diffusion research takes a strong interest in identifying
interaction structures that spread complex contagions (Assenova, 2018; Beaman, BenYishay,
Magruder, & Mobarak, 2018). A distinctive attribute of temporary gatherings is that they bring
people from different social clusters together. If attendees do influence one another, then tem-
porary gatherings might be a key mechanism by which platform adoption spreads widely
through a population of prospective adopters.
We focus on temporary gatherings in the form of software development hackathons,
which we further describe later in the paper. In short, hackathons bring developers together
to create new software applications in a short time frame (Lifshitz-Assaf, Lebovitz, &
Zalmanson, 2020).
2
Software developers come to these events to learn new skills, create new
applications (with teammates), and compete for prizes. Importantly for platform owners,
these software developers are prospective complementors in the ecosystems of digital plat-
forms (Eisenmann, 2006). As sponsors of the hackathon, platform owners provide financial,
in-kind, and in-person logistical support to attending developers. Platform owners use these
events as an opportunity to promote their platform to third-party software developers (Parker,
van Alstyne, & Jiang, 2017).
Theoretically, a hackathon serves as a social context in which attendees observe and influ-
ence one another, creating the opportunity for attendees to form network ties with each other
1
Besides hackathons, other temporary gatherings include conferences, music festivals, art fairs, and trade shows.
2
Although hackathons originate from software development culture, they are now used for creative problem solving in
a variety of other managerial contexts, such as strategy formulation, brand transformation, and general product
development (Arena, Cross, Sims, & Uhl-Bien, 2017; Flores, Golob, Maklin, & Tucci, 2019; Frolund, Murray, &
Riedel, 2018).
FANG ET AL.235

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