Not your parents' dystopias: millennial fondness for worlds gone wrong.

AuthorSturgis, Amy H.
PositionCulture and Reviews

ANYONE WHO HAS wandered by a bookstore or a movie theater lately knows the kids these days love a nice dystopia. Their heroes are Katniss from Suzanne Collins' Hunger Games trilogy, Tris from Veronica Roth's Divergent series, Thomas from James Dashner's Maze Runner novels. The number of English-language dystopian novels published from 2000 to 2009 quadrupled that of the previous decade, and not quite four years into the 2010s, we have already left that decade's record in the dust.

For most of this century, literary critics have been proclaiming an "explosion" in the young adult (YA) category, and the trend shows no sign of losing momentum. Sales figures are buoyed, in part, by crossover readers--adult fans of books targeted at kids, part of the so-called "Hunger Games effect." In 2012, Bowker Market Research, an affiliate of global information company ProQuest, came to the (now much-cited) conclusion that 55 percent of YA tides are currently purchased by adults for their own reading pleasure. So impressive is these novels' success that even if only 45 percent of their readers are young adults, this would still represent a gain in readership over past decades.

Youth-oriented fiction about worlds gone awry is not new. The tradition stretches back generations and involves works now revered as classics. Some of the giants of what was then called juvenile science fiction--Robert Heinlein, Andre Norton, Poul Anderson--wrote what now would be classified as YA dystopias. But the exponential recent growth of the genre suggests something else at play: a generation's lost wonder and mounting anxiety.

In the Golden Age of science fiction (which may be measured roughly from the time John W. Campbell Jr. came into his full powers as editor of Astounding Stories in 1938 until the time Michael Moorcock's editorship of New Worlds in 1964 signaled the rise of the NewWave), worlds gone wrong often served as catalysts for young protagonists to pluck up their courage, exercise their agency, and affect change. The titular character in Heinlein's Starman Jones (1953), Max Jones, inherits a bleak Earth depleted of natural resources. Hereditary guilds have the planet in a stranglehold, regulating information and determining what (if any) profession an individual may pursue. Young Max's options are few, and his dream of being an "astrogator" in space seems completely out of reach. The risk-taking, indefatigable character pursues his goal anyway, ultimately finding himself in the right place and time to showcase his hard-won skill and--just as important--moral integrity.

Max's scientific expertise and common sense save lives and win the day. When he finally confesses to lying his way past the rules that would have excluded him from gaining the position at which he excels, that only serves to illustrate how wrong-minded the laws are. The novel ends with Jones not only secure in his chosen calling but paving the way for changes to the oppressive guild system.

These early...

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