Methodological bases for assessing and calculating the indicators of combat worthiness for subunits and units.

Author:Naryshkin, V.G.
Position:Report
 
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In the previous article, we examined the main indicators that express the three limits (levels) of a military unit's combat potential: ideal (in terms of weapons), real (in terms of combat worthiness), and actual (in terms of its state of combat readiness). We also looked at graphic representations of their interdependence, and their relationships to one another. Based on these, we gained a fair idea of how to develop methods for assessing and calculating each of the indicators of military potential, including combat worthiness.

Any assessment of military units' combat worthiness begins with its elemental structures: its subunits. The essence of an assessment lies in determining a realistic figure for combat potential (capable of being implemented, but not necessarily ready to be applied in battle) as compared to an ideal figure (the armaments potential). This ratio expresses a unit's level of combat worthiness (LCW). Its value can be found in the interval of 1 (one) to 0 (zero).

In assessing a subunit's combat worthiness, battle readiness is not included in the calculations, since combat worthiness is both of primary significance and the starting point for calculating the indicators for its battle readiness.

Subunits have combat worthiness of one sort or another only under conditions where they possess all the necessary components: manpower, armaments, and military hardware, and reserves of the required resources.

A balance between the states of quantity and quality between the abovementioned resources is a fundamental component of combat worthiness. Such a balance includes:

* level of strength in manpower, weapons, military hardware, and the supply of materiel resources ([C.sub.1]). This reflects the quantitative indicators, including the assessment of how well balanced the above-mentioned components are in terms of quantity;

* effectiveness of the weapons and military hardware ([C.sub.2]);

* quality of materiel reserves ([C.sub.3]);

* state of the personnel (in terms of subunit morale, psychology, and physical fitness, plus the level of military discipline, professional training, and coordination in battle) ([C.sub.4]);

* state of the command and control system (the level of combat worthiness of the command and control system as an independent structural element of the subunit) ([C.sub.5]).

The level of each of these components of combat worthiness is measured within the intervals of 1 (one) to 0 (zero). It is equal to one only in those cases where the possibility of fully realizing the potential of the subunit's weapons cannot be reduced for the given component. All components of combat worthiness interact among themselves in such a way that when the level of any one of them is reduced, the corresponding ratio of a subunit's combat capabilities is lost. The level of combat worthiness dependence on the values of its components is expressed mathematically by their product:

LCW = [C.sub.1] * [C.sub.2] * [C.sub.3] * [C.sub.4] * [C.sub.5] (1)

We can illustrate clearly in graphic form the structure of a subunit's level of combat worthiness according to the values of its components (Fig. 1).

[FIGURE 1 OMITTED]

* As is shown in the Figure, the result of assessing the first component of combat wortiness ([C.sub.1], the levels of strength and supplies) is equal to a value of 0.8. This means that 20% of the weapons potential remains unrealized.

* The second component ([C.sub.2], the effectiveness of the weapons and military hardware) is equal to a value of 0.9, and lowers the weapons potential by another 10%. This reduction is calculated from the remainder (the level corresponding to a value of 0.8), and the level of combat worthiness is reduced to 0.72 (0.8 * 0.9 = 0.72) as a result.

* The third component ([C.sub.3], the quality of reserves of materials and hardware), having a value of 0.95, is calculated from the value of 0.72 and lowers the level of the subunit's combat worthiness to 0.68 (0.72 * 0.95 = 0.684).

* The fourth component...

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