Markets for ideas: prize structure, entry limits, and the design of ideation contests

Published date01 June 2020
Date01 June 2020
AuthorPavel Kireyev
DOIhttp://doi.org/10.1111/1756-2171.12325
RAND Journal of Economics
Vol.51, No. 2, Summer 2020
pp. 563–588
Markets for ideas: prize structure, entry
limits, and the design of ideation contests
Pavel Kireyev
I develop an empirical model of idea generation contests with heterogeneous participants and
endogenous entry, fit the model to data from a platform used by major advertisers, and simulate
counterfactual contest designs. The empirical model resolves ambiguous predictions yielded by
contest theory about the effects of different prize structures on contest outcomes. Simulations
reveal the impact of strategies that hold fixed total award and balance competition by handicap-
ping advantaged participants. Increasing the number of prizes while restricting the number of
prizes per participant can improve outcomes for the platform. The results provide guidance for
the design of large contests.
1. Introduction
Contests have a rich history as a mechanism for the procurement of innovation. Firms in-
volved in research and development use contests to procure ideas for newtechnologies, products,
and even solutions to scientific problems. Firms in creative industries, such as advertising, de-
sign, and architecture, extensively rely on contests and pitch competitions to identify the most
promising ideas. Recently, firms have turned to online innovation platforms to attract a large
number of submissions and improve the efficiency of their procurement efforts. For example,
Colgate-Palmolive, a large consumer products firm, turned to a digital creative agency to gen-
erate ideas for one of its most visible advertising campaigns. Colgate-Palmolive organized an
online ideation contest—members of the agency’s innovation platform submitted ad ideas for
a chance to win a cash prize. The winning ideas were used to develop an ad that aired during
a $4 million spot shown to over 109 million viewers of North America’s most popular yearly
television event—the Super Bowl.
Advertisers are not alone in adopting a scalable model of ideation. Government agencies
and firms across a variety of industries have implemented ideation contests. For example, Chal-
lenge.gov, a government-operated innovation platform, solicits ideas for projects organized by
federal agencies such as DARPA and NASA. Innocentive, a platform for scientific innovation,
INSEAD Europe Campus, France; pavel.kireyev@insead.edu.
I thank my committee, Elie Ofek, Sunil Gupta, and Ariel Pakes for their support. I thank Karim Lakhani, Robin Lee,
Donald Ngwe, Daniel Pollmann, Al Silk, Thomas Wollmann, and participants at numerous seminars for helpful discus-
sions. I thank the editor and two anonymous referees for their helpful comments. I thank the data providerfor providing
insight into the data and sharing useful information about innovation platforms. All errors are my own.
© 2020, The RAND Corporation. 563
564 / THE RAND JOURNAL OF ECONOMICS
hosts ideation contests for companies such as Ford, GlaxoSmithKline, and MasterCard. Uni-
versities, large corporations, and startup incubators organize ideation contests using proprietary
platforms to collect, score, and reward the best ideas.
Contests may attract a large number of participants who differ considerably in their poten-
tial. Although theories abound on how to best design contests with heterogeneous participants
(Moldovanu and Sela, 2001; Szymanski and Valletti, 2005; Terwiesch and Xu, 2008), the
directional impact of a design decision often depends on the extent of participant heterogeneity.
As a result, theory often yields ambiguous predictions about the impact of a design decision. Few
articles have attempted to quantify heterogeneity or the impact of different design parameters
in a field setting. In this research, I develop an empirical framework for answering the following
question: How can a sponsor design a contest with heterogeneous participants to achieve the
desired participation or quality outcomes? This empirical framework can be applied to data on
contest participation and victories in large contests to identify the extent of participant hetero-
geneity and connect it to optimal design decisions. Thereby, I am able to resolve the ambiguous
predictions of theoretical models by relating their inputs directly to data. I examine the impact
of several important design decisions that hold fixed total award—how many prizes to award per
contest, how many prizes to allow per participant within a contest, and howmany submissions to
accept per participant—on entry, submissions, and idea quality outcomes such as expected total
quality.
I develop and estimate a structural model of ideation contests using data from a popular
innovation platform. The model captures participant, jury, and sponsor decision processes. Par-
ticipants choose how many ideas to submit to a contest based on their expected returns and costs
of effort. A jury assigns a quality rating to all submissions. The sponsor then ranks submissions
and rewards the winners. Contests are characterized by a large number of possible design de-
cisions. A structural model allows the researcher to vary different levers, identify those that are
most important, and guide the platform’schoice of which designs to implement in future contests
and which experiments to run to explore the effects of previously unaltered design levers. The
rich contest theory literature can inform model assumptions and make transparent the connection
between observed participant behavior, the predicted impact of a design decision, and the under-
lying theoretical mechanism. In addition, the space of possible design decisions for contests with
many participants is very large—it involves all possible combinations of prizes for any number
of winners, potentially coupled with restrictions on entry. A descriptive analysis of the data may
only identify designs which performed well among the set of attempted designs, which is usu-
ally very small compared to the set of possibilities. A structural model provides a theoretical
underpinning for how certain classes of designs affect participant behavior and is able to identify
strategies which may be effective but have not been previously attempted. Indeed, through coun-
terfactual simulations, I find that sponsors would have been better off had they offered a larger
number of prizes and restricted the maximum number of prizes per participant.
I estimate the structural model in three stages. First, data on sponsor rankings of winning
submissions and the ratings assigned to all submissions by a jury identify the chance that a sub-
mission will win given a particular rating. Second, jury ratings, participant characteristics, and
the availability of multiple submission per participant identify the distribution of ratings condi-
tional on observable and unobservable participant characteristics. Also, I allow for jury ratings
to depend on idea characteristics such as timing, length, and sentiment which I recover using nat-
ural language processing techniques. Third, participant submission decisions identify the costs
of ideation. I estimate the final stage as an empirical discrete game where participants choose
how many ideas to submit to a given contest to maximize their expected payoffs and may choose
not to submit any ideas at all. I use moment inequalities to partially identify parameters of the
cost function. This methodology allows for multiple equilibria, a nonparametric cost unobserv-
able, and yields estimates that are robust to simulation error, optimization mistakes, and different
specifications of participant information sets.
C
The RAND Corporation 2020.

To continue reading

Request your trial

VLEX uses login cookies to provide you with a better browsing experience. If you click on 'Accept' or continue browsing this site we consider that you accept our cookie policy. ACCEPT