Learning on the job: Studying expertise in residential burglars using virtual environments*

AuthorZarah Vernham,Marco Otte,Amy Meenaghan,Jean‐Louis Gelder,Claire Nee
Date01 August 2019
Published date01 August 2019
DOIhttp://doi.org/10.1111/1745-9125.12210
Received: 19 November2017 Revised: 16 January 2019 Accepted:25 January 2019
DOI: 10.1111/1745-9125.12210
ARTICLE
Learning on the job: Studying expertise
in residential burglars using virtual environments*
Claire Nee1Jean-Louis van Gelder2Marco Otte3Zarah Vernham1
Amy Meenaghan1
1Department of Psychology, University of Portsmouth, Portsmouth, U.K.
2Faculty of Behavioural, Management and Social Sciences, Universityof Twente, Enschede, the Netherlands
3Network Institute, VU University,Amsterdam, the Netherlands
Correspondence
ClaireNee, Depar tment of Psychology,Univer-
sityof Por tsmouth, King Henry Building, King
Henry 1st St.Por tsmouth, PO1 2DY,U.K.
Email:claire.nee@por t.ac.uk
Fundinginformation
British Academy,Grant/AwardNumber:
SG151138
*Wewish to acknowledgethe Amsterdam Law
&Behavior Institute (A-LAB), University
ofPortsmout h, and the British Academy for
fundingt his project; the NationalOffender
ManagementService (now HMPPS) for grant-
ingper mission to undertake the research in U.K.
prisons; students who helped with data collec-
tion:Kayleigh Cooper, Josh Cole, and Jennifer
Evans;and our participants and staff in pr isons
whowent above and beyond the call of duty to
assistus dur ing a challengingtime in the U.K.
prison service.
Abstract
In this article, we describe a quasi-experiment in which
experienced incarcerated burglars (n =56), other offenders
(n =50), and nonoffenders (n =55) undertook a mock
burglary within a virtual neighborhood. We draw from
the cognitive psychology literature on expertise and apply
it to offending behavior, demonstrating synergy with
rational choice perspectives, yet extending them in several
respects. Our principal goal was to carry out the first
robust test of expertise in offenders by having these groups
undertake a burglary in a fully fledged reenactment of a
crime in a virtual environment. Our findings indicate that
the virtual environment successfully reinstated the context
of the crime showing clear differences in the decision
making of burglars compared with other groups in ways
commensurate with expertise in other behavioral domains.
Specifically, burglars scoped the neighborhood more
thoroughly, spent more time in the high-value areas of the
crime scene while traveling less distance there, and targeted
different goods from the comparison groups. The level of
detail in the data generated sheds new light on the cognitive
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in
any medium, provided the original work is properlycited.
© 2019 The Authors. Criminology published by Wiley Periodicals, Inc. on behalf of American Society of Criminology
Criminology. 2019;57:481–511. wileyonlinelibrary.com/journal/crim 481
482 NEE ET AL.
processes and actions of burglars and how they“lear n on the
job.” Implications for criminal decision-making perspec-
tives and psychological theories of expertise are discussed.
KEYWORDS
burglar decision making, crime prevention, expertise, rational choice,
virtual reality
“It’s like anything, like doing crosswords regular, especially from the same paper, I get
to know what kind of cryptic clues the guy writes, it’s like, it’s a matter of practice. So if
I’m regularly doing burglaries, I get a lot more quicker and better at what I’m doing.”
– Burglar #23
It has been powerfully argued that crime is easy, does not require specific skill sets, and is pre-
dominantly driven by a lack of self-control and quick reward (Gottfredson & Hirschi, 1990; Pratt &
Cullen, 2000). Few researchers will argue with the idea that most “typical” acquisitive offenders lead
chaotic lives and have low educational attainment, poor employment records, histories of drug abuse,
relationship difficulties, and so on (Farrington & Welsh, 2007). This picture of the dysregulated
offender may have overshadowed the fact that at least certain types of crime benefit from advanced
skill sets (Grasmick, Tittle, Bursik, & Arneklev, 1993). Consider the significant technical knowledge
and skill associated with computer hacking (Holt, Bossler, & Seigfried-Spellar, 2015); the competent
interpersonal skill displayed in certain forms of identity theft (Vieraitis, Copes, Powell, & Pike, 2015);
or the planning, grooming, and deception required to elude detection in the predatory child molester
(Fortune, Bourke, & Ward, 2015; Ward, 1999). Such “expertise” has also been reported in social cue
processing in street criminals (Topalli, 2005); the procedural scripts of arsonists (Butler & Gannon,
2015); the practiced coercion and control used in the planning and execution of murder (Brookman,
2015), domestic abuse (Day & Bowen, 2015), and rape Ó Ciardha, 2015; and finally the perceptual
and procedural scripts of carjackers (Topalli, Jacques, & Wright, 2015).
In this article, we argue that expertise develops in offenders as they operate on the job in ways
similar to expertise development in legitimate activities, and that a better understanding of this
maladaptive form of competence can extend our knowledge of offender decision making in important
ways. As part of a program of research that has become known as the “Virtual Burglary Project,” we
use a virtual environment to test several assumptions related to the nature of burglar expertise and
decision making generated from previous studies and established decision-making perspectives while
shedding alternative light on the thesis that offending involves little skill.
We aim to contribute to the literature in different ways. First, we draw from cognitive and social
psychology research and theory on expertise and apply it to offender decision making. We argue that
our approach is complementary to rational choice perspectives of offender decision making but extends
such perspectives in several consequential respects. Expertise augments the functional description of
decision making by adding a deeper explanatory level involving unconscious and automatic processes,
which as the findings from ample research bear out, are fundamental drivers of human behavior. In
doing so, we explain how experience with offending increases offense-related knowledge and skill
and, as such, how offenders “learn on the job.” Second, we intend to demonstrate the value of using
virtual environments to improve the study of offender decision making. We show how this approach
offers a series of new possibilities to study offending behavior that could lead to a step-change in our

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