Into the Fandom-Verse: Fanworks and Fair Use

AuthorHeidi Howard Tandy
PositionHeidi Howard Tandy is of counsel and head of the IP department at Price Benowitz in their Miami Beach office. She specializes in social media, privacy policies, and trademark law. She can be reached at heidi@pricebenowitz.com.
Pages18-23
Published in Landslide® magazine, Volume 12, Number 1, a publication of the ABA Section of Intellectual Property Law (ABA-IPL), ©2019 by the American Bar Association. Reproduced with permission. All rights reserved.
This information or any portion thereof may not be copied or disseminated in any form or by any means or stored in an electronic database or retrieval system without the express written consent of the American Bar Association.
Into
Fanworks and Fair Use
By Heidi Howard Tandy
Social media in 2019 remains vibrant, in
large part, because of fans who are
creating and sharing content.1 In the
last decade, lawyers have examined fan-
created content and follow-on works,2
and how they engage with copyrighted
works and trademarks owned by third
parties. The content includes numerous
mediums and involves numerous social
media platforms: fans record a favorite song during a concert and
share it on Instagram; vidders turn a classic lm into a musical and
share it on YouTube; graphic designers or CGI artists create fan-
art and share it on Tumblr; a commentator makes a movie scene
into the perfect meme to share on Twitter; video game fans stream
playthroughs on Twitch; or someone develops unique creative
material in an up-and-coming social media platform.
A follow-on work continues, is inspired by, adds to, or
provides a different perspective on a previously created work.
Follow-on works are created by fans (and sometimes former
fans) and shared online, at conventions and meet-ups, and in
classrooms at schools. These works include amalgamations
of stories as comics, cartoons, memes, rock songs, musicals,
poetry, costumes, and written works.
Fanworks are often described as anything that is created
“by fans, for fans.” Fanworks consist of numerous media
mediums including: meta, cocktail recipes, and cookbooks;
three-dimensional fanart, CGI images, manips, and handi-
crafts such as quilting and knitting; videos like fanvids,
documentaries, and the BBC series Sherlock; audio works
from podcasts, audio plays, and lks to pop songs like songs
about Superman by the Spin Doctors, REM, Laurie Ander-
son, and Three Doors Down; printed zines, short stories,
Heidi Howard Tandy is of counsel and head of the IP department
at Price Benowitz in their Miami Beach ofce. She specializes in
social media, privacy policies, and trademark law. She can be reached
at heidi@pricebenowitz.com.
the
and novels; staged works like Wicked, Hamilton, 3C, and the
recent high school stage play production of Alien;3 and web-
sites like MuggleNet and didthanoskill.me.
These days, companies rarely take fans to court; in recent
years, it has generally happened when the fanworks intersect
with commerciality in a way that is deemed signicant by the
copyright holder and/or trademark owner. For instance, busi-
nesses like the game and toy company Hasbro, the largest toy
company in the world, created licensing procedures that are
posted on their websites. These procedures provide fans “safe
harbors,” which are often more restrictive than what would
be allowed under fair use. However, these procedures provide
peace of mind to those who want to create follow-on works and
not fear a lawsuit, even if the guidelines manifest a chill on their
creativity. Similarly, associations like the National Football
League heavily promote their claims that use of phrases like
“Super Bowl” may infringe on their trademarks, even if the law
does not specically support the breadth of their claims.
This article will look at the concept of fair use as it inter-
sects with fan-created content, discuss recent cases involving
fan-created content, and address how businesses can balance
their copyright and trademark rights, their interest in allowing
fans to be creative in their fannishness, and the rights that fans
themselves have regarding the content they create and share.
Fair Use
During the nal season of HBO’s Game of Thrones, the website
Politico engaged in a weekly write-up of the ctional politi-
cal happenings in Westeros.4 The columns were written as
“in-world” recaps of characters’ choices and decisions—e.g.,
“Military analysts tell Playbook the developments do not bode
well for the North, which could see its battleplan splintered by
feuding at the highest levels of the Targaryen administration.”5
These recaps are a form of fan ction (fanc), written in Polit-
ico’s noted “Playbook” style, interspersing summary, analysis,
and prediction. Politico is a commercial website, but nonethe-
less the fanc it publishes falls under the denition of “fair use.”
Fandom-
Verse
Fandom-
Verse

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