How Do Public Goods Providers Play Public Goods Games?

Published date01 May 2015
AuthorDaniel M. Butler,Thad Kousser
DOIhttp://doi.org/10.1111/lsq.12073
Date01 May 2015
DANIEL M. BUTLER
Washington University in St. Louis
THAD KOUSSER
UC San Diego and Flinders University
How Do Public Goods Providers
Play Public Goods Games?
We study how policymakers play public goods games, and how their behavior
compares to the typical subjects we study, by conducting parallel experiments on college
undergraduates and American state legislators. We find that the legislators play public
goods games more cooperatively and more consistently than the undergraduates. Legis-
lators are also less responsive to treatments that involve social elements but are more
likely to respond to additional information that they receive. Further, legislators’ fixed
characteristics explain much of the variation in how legislators play the game. We dis-
cuss the implications of these findings for understanding how institutions affect the pro-
vision of public goods.
An extensive and fruitful literature has used laboratory experiments
to learn about levels of public goods provisions. These studies have pro-
duced important theoretical insights and practical solutions to signif‌icant
problems (e.g., Buchan et al. 2009; Hamman, Weber, and Woon 2011;
Milinski et al. 2006; Ostrom, Walker, and Gardner 1992, 1994). Public
goods experiments have yielded powerful insights because these
researchers have been able to directly manipulate the institutions in the
study and thus assess the causal impact of institutional variations that are
observed in the real world.
In practice, researchers typically recruit undergraduates to partici-
pate in these lab experiments; even researchers who want to make infer-
ences about the behavior of elites typically draw participants from
undergraduate subject pools.
1
This is a reasonable approach. It is more
convenient to recruit students, and they provide a baseline for how intel-
ligent and educated but otherwise ordinary human beings will act.
However, these undergraduates provide only a baseline (Kam,
Wilking, and Zechmeister 2007; Sears 1986). In practice we often
want to make inferences, based on lab experiments, about how elites
would act. Our review of recent lab experiments in the next section
LEGISLATIVE STUDIES QUARTERLY, 40, 2, May 2015 211
DOI: 10.1111 /lsq.12073
V
C2015 The Comparative Legislative Research Center of The University of Iowa
shows that many researchers, especially those studying how institu-
tions affect individuals’ interactions, explicitly draw conclusions
about elite behavior from their work. This is not surprising—the
ability to vary institutions is a great advantage of lab experimenta-
tion and scholars are interested in learning how institutions affect
elites’ behavior. Even when authors do not directly draw these con-
clusions, readers are interested in thinking about such conclusions.
For example, are the studies showing how deliberation affects levels
of cooperation among students (Ostrom, Walker, and Gardner 1992,
1994) likely to equally apply to elites?
In order to answer questions like this, we must learn whether and
how elites’ behavior differs from those of standard subject pools. Are
they more or less self‌ish? Are they more or less strategic? Are they more
or less responsive to institutional changes that affect interactions with
others? By answering such questions, we can learn when and how to
draw inferences about elites based on the play of undergraduates and
thereby make the most of lab experiments.
We provide some tentative insights into these questions by present-
ing the results of two parallel public goods experiments: one conducted
with 37 elected off‌icials from 12 American state legislatures and the
other conducted with 31 university undergraduates. The rules, experi-
mental manipulations, and incentives for the players were identical in
both games. This allows us to make a preliminary study into how these
lawmakers and college students play public goods games and how they
respond to rule changes in the game. Along some dimensions we f‌ind
important differences between the two groups.
Are these differences due to the fact that they hold elective off‌ice,
or due to their ages, career backgrounds, or any of the other ways in
which they differ from undergraduates? Without embarking on a larger
research program, we cannot isolate the impact of each part of the bundle
of attributes that differentiates students from legislators. We do not claim
to identify the causal impact of winning an election. Our purpose, rather,
is to explore how elected off‌icials play public good games under various
rules, compare their behavior with the undergraduates commonly used
in experimental samples, and see whether enough important differences
emerge to justify more research aimed at moving, in Kam, Wilking, and
Zechmeister’s (2007) words, “Beyond the ‘Narrow Data Base’.”
The experiment itself is modeled after conventional public goods
games (see Chaudhuri 2011). In the basic version of the game, players
f‌irst decide how much to withdraw from a group resource for them-
selves. The remaining amount is then doubled and shared equally among
all players in the group. Like all public goods games, and the prisoner’s
212 Daniel M. Butler and Thad Kousser

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