Efficiency and stability of sampling equilibrium in public goods games

AuthorRajiv Sethi,Juan Camilo Cárdenas,César Mantilla
DOIhttp://doi.org/10.1111/jpet.12351
Published date01 April 2020
Date01 April 2020
Received: 30 September 2017
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Accepted: 24 November 2018
DOI: 10.1111/jpet.12351
ORIGINAL ARTICLE
Efficiency and stability of sampling equilibrium in
public goods games
César Mantilla
1
|
Rajiv Sethi
2
|
Juan Camilo Cárdenas
3
1
Department of Economics, Universidad del
Rosario, Bogotá, Colombia
2
Barnard College, Columbia University, New
York, NY
3
Department of Economics, Universidad de
los Andes, Bogotá, Colombia
Correspondence
César Mantilla, Department of Economics,
Universidad del Rosario, Bogotá 111711,
Colombia.
Email: cesar.mantilla@urosario.edu.co
Most models of social preferences and bounded ration-
ality that are effective in explaining efficiencyincreasing
departures from equilibrium behavior cannot easily
account for similar deviations when they are efficiency
reducing. We show that the notion of sampling equili-
brium, subject to a suitable stability refinement, can
account for behavior in both efficiencyenhancing and
efficiencyreducing conditions. In particular, in public
goods games with dominant strategy equilibria, stable
sampling equilibrium can involve the play of dominated
strategies with positive probability both when such
behavior increases aggregate payoffs (relative to the
standard prediction) and when it reduces aggregate
payoffs. The dominant strategy equilibrium prediction
changes abruptly from zero contribution to full contribu-
tion as a parameter crosses a threshold, whereas the
stable sampling equilibrium remains fully mixed through-
out. This is consistent with the available experimental
evidence.
1
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INTRODUCTION
Many important economic environments, including the private provision of public goods, common pool resource
extraction, team production, and intrahousehold resource allocation, often involve a tradeoff between efficiency
and equilibrium behavior. A significant experimental literature has explored the degree to which equilibrium
predictions are validated in laboratory settings, and models of bounded rationality and otherregarding references
have been developed to account for observed departures from these predictions.
The experimental literature has generally avoided calibrations of these models in which there is no tradeoff
between equilibrium and efficiency, presumably because such cases have been considered trivial or uninteresting.
However, in the few instances in which this parameter space has been explored, the findings reveal very similar
divergences from equilibrium play. That is, players appear to deviate from equilibrium behavior in much the same
J Public Econ Theory. 2020;22:355370. wileyonlinelibrary.com/journal/jpet © 2018 Wiley Periodicals, Inc.
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way regardless of whether such deviations raise or lower collective payoffs. Also, most models of social preferences
and bounded rationality that are effective in explaining efficiencyincreasing departures from equilibrium behavior
cannot easily account for similar deviations when they are efficiency reducing.
In this paper, we show that a particular model of procedural rationality based on the sampling of actions can
account for departures from standard equilibrium predictions in both the efficiencyenhancing and efficiency
reducing cases.
1
The model involves the independent sampling of each available action by players and the selection
of the action that yields the best realized payoff. These realized payoffs depend on random draws from a
distribution over the available actions. A sampling equilibrium is a distribution that is selfreplicating in the
following sense. The likelihood that a given action will be selected under the sampling procedure matches the
probability assigned to it in the incumbent distribution. This may be interpreted as the steady state of a model with
a large population of players with entry and exit in a manner described below.
We consider the predictions of this model for public goods games with dominant strategy equilibria that may or may
not be efficient and obtain the following results. When there are three or more players, the dominant strategy equilibrium
is unstable under the sampling dynamics regardless of whether or not it is efficient. As a result, strictly dominated
strategies are played with positive probability at any stable sampling equilibrium. The dominant strategy equilibrium
switches completely from zero contribution to full contribution as one moves from one regime to the other, whereas the
stable sampling equilibrium remains fully mixed throughout. This is consistent with the available experimental evidence.
In the twoplayer case (with each player having at least three strategies) the results are somewhat different.
When the dominant strategy equilibrium is inefficient, it is also unstable under the sampling dynamics, so
dominated strategies are played with positive probability and efficiency is increased. But unlike the case of many
players, full contribution is stable under the sampling dynamics when it happens to also be efficient. Therefore, in
the twoplayer case with an efficient dominant strategy equilibrium, the sampling approach generates the same
prediction as the standard approach.
The intuition underlying these findings may be roughly summarized as follows. Because realized payoffs are
determined by random draws from a population of actions, there is always a chance that a dominated strategy
yields a higher payoff than a dominant strategy when they are independently sampled. A dominant strategy
equilibrium will be unstable under the sampling dynamics if the deviation of a small share of the population away
from this strategy results in a sufficiently great likelihood that the dominant strategy will not yield the highest
realized payoff when sampled. Prior work has established that this instability can arise when the equilibrium is
inefficient; our results show that this can happen also when it is efficient.
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RELATED LITERATURE
Among economic environments in which voluntary contributions serve collectiveends are public goods (Bergstrom,
Blume, & Varian, 1986),common property (Ostrom, Walker, & Gardner,1992), team production (Holmstrom, 1982),
and allocation within families (Becker, 1981). The public goods case, in particular, has received a great deal of
attention from experimentalists, typically using specifications where contribution to the public good is efficient but
not individually rational (Andreoni, 1988; Chaudhuri, 2011; Isaac & Walker, 1988; Ledyard, 1995). A mismatch
between standardpredictions and experimentalfindings has given riseto several models of social preferences(Bolton
& Ockenfels, 2000; Fehr & Schmidt, 1999), reciprocity (Dufwenberg & Kirchsteiger, 2004; Fischbacher, Gächter, &
Fehr, 2001; Rabin, 1993), and bounded rationality (Andreoni, 1995; Aumann, 1997; Houser & Kurzban, 2002).
2
1
The model of sampling equilibrium was developed by Osborne and Rubinstein (1998), and the stability refinement was introduced by Sethi (2000).
2
Thereis also a substantialliteratureon mechanismsthat addressthe problemof underprovisionin publicgoods games; papersin this specialissue explore fixed
prizeraffles derivedfrom a biased contestsuccess function(Franke & Leininger,2019), commitmentsby playersto match contributionsby others (Buchholz&
Liu, 2019), and an endogenously chosen division of stakes between rounds in twiceplayed cooperation dilemmas (Andreoni, K uhn, & Samuelson, 2019).
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MANTILLA ET AL.

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