Do Public Employees “Game” Performance Budgeting Systems? Evidence From the Program Assessment Rating Tool in Korea

Published date01 July 2018
AuthorHosung Sohn,Kwang Bin Bae
Date01 July 2018
DOI10.1177/0275074016689322
Subject MatterArticles
https://doi.org/
American Review of Public Administration
2018, Vol. 48(5) 458 –475
© The Author(s) 2017
Reprints and permissions:
sagepub.com/journalsPermissions.nav
DOI: 10.1177/0275074016689322
journals.sagepub.com/home/arp
Article
Introduction
Since the influential work of Osborne and Gaebler (1992),
many government reforms have been adopted to hold gov-
ernment accountable for its performance. The Hoover
Commission, Planning Programming Budgeting System,
Management by Objectives, and Zero-Based Budgeting are
the examples of government reforms that aim to promote
government performance. One of the major reforms is the
Government Performance and Results Act (GPRA) of 1993.
The purpose of the Act is to promote effectiveness and effi-
ciency of federal programs and spending by measuring pro-
gram performance, providing publicly the reports on their
progress, and holding agencies accountable for achieving
program goals. The GPRA, however, failed to produce infor-
mation relevant to improving program performance (Dull,
2006; Gilmour & Lewis, 2006b). The Program Assessment
Rating Tool (PART), instituted by President George W. Bush
and ran through the Office of Management and Budget, is
one of the policies introduced for the purpose of overcoming
the limitation of the GPRA. As with the GPRA, one of the
main goals of PART is to rigorously and systematically eval-
uate the effectiveness of public programs and establish a sys-
tematic link between information provided by program
assessments and budget processes.
The adoption of PART is based on the argument that incor-
porating performance-based system in the budgeting process
and linking the performance to budgeting would promote the
performance of public programs (Broom & McGuire, 1995;
Grizzle & Pettijohn, 2002; Joyce, 1993). For this reason, previ-
ous studies focus on whether the PART information, indeed, is
used for linking performance information to budgeting
activities (e.g., Gilmour & Lewis, 2006a; Lavertu & Moynihan,
2012). Note that the usefulness of the PART information hinges
critically upon whether the information provided by agencies
truly reflects program performance. PART may not provide
adequate information that is crucial for evaluating performance
of programs, however, because of the special features inherent
in the public sector. Such features include, but are not limited to,
multiple principals and multiple goals (Dixit, 2002), ambiguity
in agency goals, and difficulty in quantifying the measures of
performance (Frederickson & Frederickson, 2006; Radin,
2000). Under these features, extracting veritable performance
measures from the public sector is extremely difficult, and as
such, the PART information may not appropriately reflect the
performance level of public programs.
Also, performance management systems such as PART
may give rise to one particular form of unintended conse-
quences: gaming. Program administrators, who are likely to
be budget maximizing agents, may behave strategically
under the PART system, in particular, because performance
is explicitly linked to the budgeting process (Niskanen,
1975). There are many reasons that a system like PART may
induce program managers to engage in gaming the system.
First, the primary measure of success in the public sector
may be determined by whether an agent has secured its bud-
get or not. As a consequence, the performance management
1Korea Institute for Health and Social Affairs, Sejong, South Korea
2North Carolina Central University, Durham, NC, USA
Corresponding Author:
Kwang Bin Bae, Department of Public Administration, North Carolina
Central University, Durham, NC 27707, USA.
Email: kbae@nccu.edu
Do Public Employees “Game” Performance
Budgeting Systems? Evidence From the Program
Assessment Rating Tool in Korea
Hosung Sohn1 and Kwang Bin Bae2
Abstract
We examine whether performance budgeting systems such as the Program Assessment Rating Tool (PART) induce public
employees to engage in “gaming” behavior. We propose an algorithm for detecting gaming behavior that makes use of the
discrete nature of the PART system in Korea (KPART) and the revealed patterns of the distribution of the KPART scores.
By employing the test developed by McCrary, we find suspicious patterns in the density of the KPART scores and evidence
points to the fact that manipulation is prevalent in the KPART system. Our analysis suggests that public employees are
sensitive to negative incentives and that great care must be taken when designing performance budgeting systems.
Keywords
performance-based budgeting system, strategic behavior
Sohn and Bae 459
system under PART can be considered as a high-stakes game
because PART enables decision makers to attach budgetary
consequences. Second, PART is distinct from the GPRA in
the sense that PART renders a judgment on whether pro-
grams are effective (Breul, 2007). And because program
managers are sensitive to the judgment they receive, they
have an incentive to game the system in an effort to receive
positive judgment. Third, it is the program managers who
bear the burden of proof on whether the programs are effec-
tive (Heinrich, 2012). This, in turn, implies that the program
managers are aware of the evaluation factors that contribute
to a positive rating. The system, therefore, provides more
room for program managers to engage in undesirable behav-
iors. This is especially likely as principals cannot effectively
determine whether the information provided by the agents
are true or not because of information asymmetry (i.e., the
principal–agent problem). Finally, in the context of the PART
system, the raw score required for a program to receive a
positive rating is oftentimes preannounced. If this is the case,
the system is likely to create incentives for program manag-
ers to engage in manipulating their performance because the
managers are aware of the eligibility cutoff.
If, in fact, gaming is prevalent in the PART system, it is
indisputable that the information provided in PART will nei-
ther be sufficient for correctly evaluating the performance of
government programs, nor appropriate for use in rewarding or
punishing program administrators. In this article, therefore, we
examine whether gaming behavior is prevalent in the PART
system. To fulfill our goal, we use the institutional setting in
South Korea. The general structure of the PART system in
Korea (KPART) is simple—if the score a program receives is
below a certain threshold, the program gets a penalty in the
form of budget cuts. Studying the KPART system is favorable
for investigating the gaming behavior because the system is
likely to induce strategic behaviors given that many of the fea-
tures mentioned above are inherent in the KPART system.
Note that this study uses the “historical” setting to examine the
gaming behavior of public officials, as KPART (not to men-
tion PART) is no longer implemented in Korea. The purpose
of our study, however, is to identify the prevalence of such
behavior—a difficult task—using novel statistical methods,
rather than examining the limitation of the KPART system. We
therefore believe that studying KPART—although no longer
implemented—will provide many lessons for policymakers in
the United States as well as around the world in improving
performance budgeting systems.
Detecting the prevalence of manipulation, however, is eas-
ier said than done for many reasons. It is obvious that if gam-
ing is committed during the evaluation process, it is likely that
actions among program administrators are conducted covertly.
Such behavior might be disclosed if a whistle blower divulges
the cheating. Even if this is the case, however, uncovering the
“hard evidence” is still challenging.
In this article, we propose an algorithm for detecting gam-
ing behavior that makes use of the discrete nature of the insti-
tutional setting in Korea and the revealed patterns of the
distribution of the PART scores combined with the nonpara-
metric statistical test developed by McCrary (2008).
Although the method was initially developed for testing the
manipulation of the assignment variable density function in
the context of regression discontinuity design, the method is
very useful in the context of this article because a density
function of the revealed pattern itself is the object of interest.
Using administrative records of the PART scores maintained
by the Ministry of Strategy and Finance and employing the
test developed by McCrary, we find suspicious patterns in
the density of the PART scores. To evaluate the significance
of our results, we also conduct a series of sensitivity tests as
well as falsification tests, and evidence still points to the fact
that gaming is quite likely. Although the strategy used in this
study and the corresponding results do not “prove” that there
are illicit acts, the analysis strongly suggests that perfor-
mance budgeting systems such as PART may induce unin-
tended behavioral distortions.
The rest of the article is organized as follows. We first
provide a review of literature relevant for the purpose of this
study. Next, we present institutional details of the KPART
system. Third, we introduce the data and statistical method
used in this study, followed by a discussion of statistical
results. Finally, we highlight implications derived from our
study and conclude.
Literature Review
Promoting the performance of public programs has been a
major concern among public administrative reformers, and
performance-based budgeting (PBB) system has been sug-
gested as a way to achieve such goal (Joyce, 1997).
Expecting that PBB system would enhance the perfor-
mance of public programs, one of the major performance
management reform initiatives introduced during the Bush
administration is PART. At the initial stage of PART, many
advocated the PART system and anticipated that it would
bring performance information into the budgeting process,
and consequently, leading to a “results-oriented” govern-
ment (e.g., Breul, 2007; Dull, 2006).
Because of its intended purpose (i.e., linking performance
information to budgeting activities and improving program per-
formance), some of the previous studies on PART focus on
whether the PART scores are used properly for affecting budget
choices (e.g., Gilmour & Lewis, 2006a, 2006b; Greitens &
Joaquin, 2010; Lavertu & Moynihan, 2012). While the conclu-
sions as to the question on whether PART promoted the pro-
gram performance are not unanimous among these studies,
every study concludes that the PART information is not exten-
sively used in the budgeting process (Moynihan, 2013).
As a matter of course, research on the effectiveness of
PART is predicated on the belief that the PART score rightly
reflects program performance and that evidence presented by
program managers is of high quality.1 Assessing the quality
of PART information, therefore, should precede the evalua-
tion of PART usage (Joyce, 1997). Deriving quantifiable and

To continue reading

Request your trial

VLEX uses login cookies to provide you with a better browsing experience. If you click on 'Accept' or continue browsing this site we consider that you accept our cookie policy. ACCEPT