Creativity and productivity in product design for additive manufacturing: Mechanisms and platform outcomes of remixing

Date01 December 2019
Published date01 December 2019
AuthorChristoph M. Flath,Sascha Friesike,Frédéric Thiesse,Marco Wirth
DOIhttp://doi.org/10.1016/j.jom.2018.10.004
RESEARCH ARTICLE
Creativity and productivity in product design for additive
manufacturing: Mechanisms and platform outcomes of remixing
Sascha Friesike
1,2
| Christoph M. Flath
3
| Marco Wirth
3
| Frédéric Thiesse
3
1
KIN Center for Digital Innovation, Vrije
Universiteit Amsterdam, the Netherlands
2
Alexander von Humboldt Institute for
Internet and Society, Berlin, Germany
3
University of Würzburg, Germany
Correspondence
Sascha Friesike, KIN Center for Digital
Innovation, Vrije Universiteit Amsterdam,
the Netherlands.
Email: sascha.friesike@vu.nl
Handling Editors: Jan Holmström, Matthias
Holweg, Benn Lawson, Frits Pil, and
Stephan Wagner
Abstract
The present study explores the phenomenon of remixing in product design for additive
manufacturing (AM). In contrast to other manufacturing techniques, AM offers unprec-
edented flexibility in adapting existing product designs to changing requirements.
However, in order to benefit from this potential, structured design procedures and tools
are indispensable. As a possible solution, online platforms for collaborative 3D model
creation are increasingly implementing features for remixing, a concept describing the
creation of new models on the foundation of existing design elements. Against this
backdrop, the objective of this research is to provide evidence for the value of remixing
as an organizational intervention for improving product design processes. To this end,
we present a mixed methods approach using data from Thingiverse, the world's largest
AM-related online community. In a first step, we investigate qualitative data from
81 individual remix-based designs to identify the underlying mechanisms of remixing.
We identify six such mechanisms that can further be grouped by the intended outcome
of the respective process (creativity-oriented: inspiration, play, learning; productivity-
oriented: speed, improvement, empowerment). In a second step, we turn to a quantita-
tive analysis of platform data, which indicates that remixing may lead to better design
process outcomes in terms of quantity and diversity of designs. Furthermore, we find
that designs created by remixing designers are significantly more often printed by com-
munity members suggesting that remixing helps ensure manufacturing compatibility
akin to continuous process improvement. Our research has several implications for
individual designers and organizations engaging with product design for AM.
KEYWORDS
additive manufacturing, CIMO logic, creativity, mixed methods, product design, productivity, remix
1|INTRODUCTION
In recent years, additive manufacturing (AM), often referred to
as 3D printing,has attracted wide interest from academia,
practitioners, and even the mass media (Berman, 2012;
D'Aveni, 2015; Ford et al., 2016). At first glance, the fascina-
tion with the technology may be traced back to the unusual
layer-by-layer production process, which distinguishes AM
from more traditional forms of industrial manufacturing. From
a managerial point of view, though, AM stands out from
established technologies primarily due to its inherent flexibility
First published online by Elsevier BV on behalf of The Association for
Supply Chain Management, Inc.
Received: 15 May 2017 Accepted: 19 October 2018
DOI: 10.1016/j.jom.2018.10.004
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original
work is properly cited.
© 2018 The Authors. Journal of Operations Management published by Wiley Periodicals, Inc. on behalf of The Association for Supply Chain Management Inc.
J Oper Manag. 2019;65:735752. wileyonlinelibrary.com/journal/joom 735
potential (Gardan, 2016; Thompson et al., 2016). While other
technologies impose strict technological or economic con-
straints on the production of variants (e.g., due to limitations of
the technology itself, process control, consideration of stan-
dards for a given part), AM offers an unprecedented level of
freedom in this regard (Lipson and Kurman, 2013; Gibson
et al., 2015; Gebhardt and Hötter, 2016). The flexibility is fur-
ther enhanced by negligible set-up costs, since the production
of individual variants no longer requires specific retooling, thus
making it possible to easily switch between designs. In sum,
these features give AM the appearance of a technology well
suited to customized products and small-series production
down to lot size one (Tuck et al., 2008; Reeves et al., 2011;
Banks, 2013; Bogers et al., 2016). However, the freedom
offered by AM also entails the risk of considerable inefficien-
cies in product design if there are no structured procedures and
tools in place to easily adapt solutions to new requirements.
An increasingly popular concept to address this issue is the
remixing of 3D modelsa form of knowledge reuse in which
existing design elements are adapted and/or recombined into
something new (Stanko, 2016; Flath et al., 2017). In contrast to
earlier design approaches, like product modularity (Baldwin
and Clark, 2000), remixing facilitates the straightforward trans-
fer of designs from completely different application fields in
combination with extremely fine-grained modifications of the
corresponding object models. In the context of AM, remixing
thrives on software tools and online platforms where designers
share their designs in a way that allows others to remix them.
The online platform Thingiverse, for example, offers designers
the opportunity to publish and access an extensive repository of
3D models for AM (Fordyce et al., 2016; West and Kuk, 2016).
As of August 2018, the platform counts more than 2 million
community members and holds about 1.6 million individual
designs, ranging from household objects to teaching materials
(see Figure 1), which makes it the largest online community of
its kind.
The concept of knowledge reuse has repeatedly received
attention in management research (Markus, 2001; Majchrzak
et al., 2004; Haefliger et al., 2008). Existing studies that focus
on remixing mainly address its occurrence in the context of
online platforms and supporting platform features (Stanko,
2016; Flath et al., 2017; Kyriakou et al., 2017). The present
study goes one step further by taking an operations manage-
ment perspective in examining the extent to which individual
designers and organizations may benefit from remixing. To bet-
ter structure both the results from prior research and our own
analysis, we draw upon the Context-Interventions-Mecha-
nisms-Outcomes(CIMO) framework (Denyer et al., 2008;
Groop et al., 2017). Following the CIMO logic, we interpret
remixing as an intervention in designing digital models in the
context of AM and focus our research on the other two CIMO
elements: mechanisms and outcomes.
In more detail, our first research objective is to shed light
on the mechanisms of remixing. We interpret these as the dif-
ferent ways remixing can help improve the design process.
Secondly, we aim to investigate the extent to which measurable
evidence can be found for the expected positive outcomes of
remixing. To this end, we draw on a mixed methods approach
using qualitative data on 81 individual remix processes and
quantitative data extracted from the Thingiverse platform itself.
Our study thus makes a contribution in two regards: from a
design process perspective, we provide a nuanced understand-
ing of the mechanisms by which designers make use of rem-
ixing. Our analysis shows that remixing is a multi-faceted
concept that designers employ to be more creative (e.g., by
browsing the platform in search of inspiration) and to be more
productive (e.g.,byreusingexistingbuildingblockstospeed
up the design process). Moreover, from an organizational per-
spective, our study suggests that remixing amplifies the raw
capabilities of both the technology and the designers. Our anal-
ysis reveals significant relationships between the remix inter-
vention and many productivity- and creativity-related outcome
metrics measured on the platform-level. Based on these find-
ings, we conclude our paper by discussing implications for
both perspectives.
FIGURE 1 Examples of designs available on Thingiverse: tape gun, headphone stand, parametric door hinge, multi-color cell model
1
[Color
figure can be viewed at wileyonlinelibrary.com]
736 FRIESIKE ET AL.

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