Control and spread of contagion in networks with global effects

Published date01 December 2023
AuthorJohn Higgins,Tarun Sabarwal
Date01 December 2023
DOIhttp://doi.org/10.1111/jpet.12643
Received: 11 January 2023
|
Accepted: 13 March 2023
DOI: 10.1111/jpet.12643
ORIGINAL ARTICLE
Control and spread of contagion in networks
with global effects
John Higgins
1
|Tarun Sabarwal
2
1
Department of Economics, University of
Wisconsin, Madison, Wisconsin, USA
2
Department of Economics, University of
Kansas, Lawrence, Kansas, USA
Correspondence
Tarun Sabarwal, Department of
Economics, University of Kansas,
Lawrence, KS, USA.
Email: sabarwal@ku.edu
Abstract
We study proliferation of an action in binary action
network coordination games that are generalized to
include global effects. This captures important aspects of
proliferation of a particular action or narrative in online
social networks, providing a basis to understand their
impact on societal outcomes. Our model naturally
captures complementarities among starting sets, network
resilience, and global effects, and highlights inter-
dependence in channels through which contagion
spreads. We present new, natural, computationally
tractable, and efficient algorithms to define and compute
equilibrium objects that facilitate the general study of
contagion in networks and prove their theoretical
properties. Our algorithms are easy to implement and
help to quantify relationships previously inaccessible due
to computational intractability. Using these algorithms,
we study the spread of contagion in scalefree networks
with 1000 players using millions of Monte Carlo
simulations. Our analysis provides quantitative and
qualitative insight into the design of policies to control
or spread contagion in networks. The scope of application
is enlarged given the many other situations across
different fields that may be modeled using this
framework.
KEYWORDS
algorithmic computation, contagion, coordination games, network
games
J Public Econ Theory. 2023;25:11491187. wileyonlinelibrary.com/journal/jpet © 2023 Wiley Periodicals LLC.
|
1149
1|INTRODUCTION
Proliferation of contagion in networks is an increasingly central problem with systemic
consequences for society. For example, political divisiveness, antivaccination rhetoric, climate
change skepticism, conspiracy theories, and stereotyping on social networks contribute to
influence broad societal outcomes (Vosoughi et al., 2018). Proliferation of divisive politics on
social media exacerbates a fractious political climate, intensifying divisions across party lines
(Grinberg et al., 2019). Attacks on election integrity undermine trust in the election process
(Frenkel, 2020). Repeated assaults on the science behind disease transmission contribute to
significant longterm harm to public health, especially during the COVID19 pandemic
(Brennen et al., 2020). Antivaccine rhetoric contributes to a decline in vaccination rates, posing
another risk to public health (Broniatowski et al., 2018). Persistent promotion of distrust in
scientific evidence prevents adoption of measures to mitigate impacts of climate change.
Crimes against minorities (ethnic, immigrant, or religious) may be precipitated by posting and
spreading incendiary rhetoric on social networks. Mental health of vulnerable communities
may be worsened by social network pressures (Wells et al., 2021). These problems are
exacerbated by the rapid and widespread diffusion of information in online social networks
(Shao et al., 2018; Varol et al., 2017). These activities can cause systemic upheaval, as evidenced
by the mob attack on the US Capitol on January 6, 2021, and in similar events in other
countries as described in the 2021 Nobel peace prize lecture by Ressa (2021). Collectively, such
events are a significant and growing threat to both democratic institutions and society at large.
Proliferation of an alternative action can also be beneficial for society. For example,
proliferation of welfareimproving innovations such as more secure transactions, health or
vaccine adoption, environmentally beneficial technology, and collective action for citizen safety
can influence broad societal outcomes.
Even though different campaigns to proliferate an action or narrative in society have
different goals, their structural characteristics are similar. An alternative narrative is promoted
by a small group of participants who rely on social network dynamics for its proliferation. This
is achieved both by persontoperson spread through individual connectivity in the network
and by global effects based on similar activity by others in different parts of the network. The
objective of the promoting group is typically achieved with partial proliferation of the narrative
in the network. Once the objective is achieved, the underlying truth or falsity of the narrative
may not matter; it may be undermined or simply swept away.
We study these characteristics of proliferation of an action in a network using a binary
action network coordination game. As coordination incentives arise in many socioeconomic
scenarios with interdependent decisionmaking, our model and analysis can be applied to many
additional situations, including regime change, technology adoption, bank runs, currency
crises, run on groceries in a pandemic, marketing new products, segregation and desegregation,
success of social platforms, agglomeration in urban economics, and others.
Consider a network in which each person has a preference to coordinate with their friends
(or network neighbors) on the choice of two actions. Suppose this preference dictates that I find
it beneficial to choose an action if a sufficiently large fraction of my friends also choose that
action. This causes me to choose an action based on the choices of some of my friends, which
may cause some of my other friends to choose the same action, and in turn, cause additional
friends of friends to choose the same action, propagating a chain reaction and causing
contagion.
1150
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HIGGINS and SABARWAL
Theoretical properties of contagion arising from individual decisions in coordination games
on networks in the manner above have been studied in the existing literature. A central result
of interest is the following. Suppose there are finitely many players in a connected network.
Each player can take one of two actions, 0 or 1, and each player is initially playing 0. Suppose
an initial subset of players
S
is exogenously infected to play 1 and we want to characterize when
best response dynamics starting from
S
lead to all players in the network playing 1. As a
parameter of the game, suppose that action 1 is a best response for a player, if, and only if,
fraction
q
[0, 1]
of the player's neighbors play 1. (The parameter
q
is derived analytically from
an underlying tradeoff between benefit of coordination
b
and cost of miscoordination
c
to yield
q
=c
bc+. In this sense, it may be viewed as relative cost of miscoordination as well as a measure
of network resilience to contagion. The higher is
q
, the harder it is for a player to play 1). An
adaptation of Morris (2000) in Jackson (2008) shows that contagion occurs from
S
to the entire
network if, and only if, the complement of
S
is uniformly no more than
q
(
1
)
cohesive. Recall
that a set
of players is
q
(
1
)
cohesive if each player in
A
has at least fraction
q
1
of their
neighbors in
. Set
is uniformly no more than
q
(
1
)
cohesive if every nonempty subset of
A
is at most
q
(
1
)
cohesive.
To apply this result, we need to check that every subset of the complement of
S
is at most
q
(
1
)
cohesive. Such a task is exponentially expensive, making its application infeasible
beyond very small networks.
In addition to the computational obstacle, the existing result applies only in coordination
games with local network effects, that is, where a player's payoff depends solely on the actions
of their neighbors (and neighbors have uniform unit weights). It does not apply when a player's
best response depends on actions of both their neighbors and the rest of the network. This
dependence arises naturally in the types of phenomena we want to study.
We solve both problems in this paper. We extend the existing theoretical model of a
network coordination game to include a new, flexible, and tractable formulation of global
effects, which capture the notion that each player's decision depends not just on decisions of
their neighbors but also on an aggregate based on decisions taken by others in the network. We
provide new, natural, tractable, and efficient algorithms that can be applied to an arbitrary
network coordination game with heterogeneous local and global effects and arbitrary starting
set
S
to compute equilibrium depth of contagion starting from
S
and
q
, and also compute all
q
for which contagion spreads from
S
to the entire network in equilibrium.
Global effects are included as an additive component to a player's payoff, making them
transparent and tractable while still allowing for natural interactions with local effects in the
best response and facilitating computation of equilibrium. These effects are otherwise flexible
in that we only require global effects to be weakly increasing. There are no restrictions related
to continuity, convexity, concavity, differentiability, and so on, and we allow for heterogeneity
in global effects for different players. Moreover, we allow for heterogeneity in local effects as
well (different weights for different neighbors of a player, asymmetric weights for different
players, and unidirectional links). We also include players who may be exogenously infected to
play 1. Our formulation subsumes the existing formulation with local effects (and uniform unit
weights on neighbors) as a natural special case. Our formulation allows a natural parametric
flexibility to study the differential impact of global effects on each player's decision and the
corresponding equilibrium.
Our algorithms are natural and tractable because they are based on best response dynamics.
They are efficient because we reduce the number of subsets checked to no more than the
number of players in the complement of
S
, reducing the computational burden from
HIGGINS and SABARWAL
|
1151

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