Ambiguity aversion in the all‐pay auction and war of attrition

Published date01 December 2018
Date01 December 2018
DOIhttp://doi.org/10.1111/jpet.12345
Received: 26 January 2018
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Accepted: 23 October 2018
DOI: 10.1111/jpet.12345
ORIGINAL ARTICLE
Ambiguity aversion in the allpay auction and war
of attrition
Steven Stong
Department of Economics, University of Iowa,
Iowa City, Iowa
Correspondence
Steven Stong, Department of Economics,
University of Iowa, W312 John Pappajohn
Business Building, Iowa City 52242, IA.
Email: steven-stong@uiowa.edu
Ambiguity aversion is introduced to a class of commonly
applied games including the war of attrition and allpay
auction. In contrast to subjective expected utility, the allpay
auction is shown to generate less expected expenditure than
the firstprice auction. The war of attrition generates less
expected expenditure than the allpay auction and second
price auction. In the allpay auction, increasing ambiguity
causes low types to bid lower and high types to bid higher. In
the war of attrition, ambiguity can decrease the bids for all
types.
1
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INTRODUCTION
This paper explores the impact of ambiguity aversion on behavior and aggregate expenditures in the allpay
auction (APA; Nalebuff & Stiglitz, 1983) and war of attrition (WOA; Maynard Smith, 1974). Ambiguity can
informally be described as uncertainty for which the probabilities of some events are unknown to the
decision maker. Ellsberg (1961) and subsequent authors show that when there is ambiguity, individuals
frequently make decisions that cannot be explained by subjective expected utility (SEU). The presence of
ambiguity in applications and the importance of ambiguity for behavior motivate the study of ambiguity
aversion in the APA and WOA.
The APA and WOA are contest games in which players compete for a prize by expending resources. Incomplete
information arises because players do not know the value of winning a prize or cost of expending resources for
other players. In many applications, the distribution of values and costs of other players is difficult to learn because
players compete infrequently or the environment changes in novel ways. Situations modeled by a WOA include
firms competing to determine industry standards (Bulow & Klemperer, 1999), firms exiting a crowded market
(Fudenberg & Tirole, 1986), labor strikes (Kennan & Wilson, 1989), provision of a public good (Bilodeau & Slivinski,
1996; Bliss & Nalebuff, 1984), and some online auctions (Platt, Price, & Tappen, 2013). The first three examples
usually arise when there is a change in an industry; the more novel or infrequent the change is, the more ambiguity
would be present. The last two examples will tend to involve ambiguity when players meet infrequently.
Applications of the APA where ambiguity is present may include political competition (Baye, Kovenock, & de Vries,
1993), litigation (Baye, Kovenock, & de Vries, 2005), R&D contests (Dasgupta & Stiglitz, 1980), and competition for
college admissions (Hickman, 2012).
J Public Econ Theory. 2018;20:822839.wileyonlinelibrary.com/journal/jpet822
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© 2018 Wiley Periodicals, Inc.
Lobbying (Baye et al., 1993) is one application of contests in which ambiguity is likely to be present. Ambiguity is
particularly salient in disputes over state pension systems. In these lobbying contests, players compete to
determine levels of state and individual contributions, levels of benefits, and the retirement age, subject to funding
future obligations. Even estimates of the expected obligations are in great doubt with Healey, Hess, and Nicholson
(2012) citing studies that give the amount of unfunded liabilities in 2012 as being in a range from $730 billion to
$4.4 trillion for U.S. states combined. These authors point out that uncertainty surrounding pensions includes the
uncertainty of shifting demographics and forecasts of future rates of return. The competitors trying to influence
policymakers must also deal with uncertainty about the mood of voters and the degree to which changes to the
pension system are legally allowed. Such uncertainty about the strength and level of motivation of competitors may
be difficult to reduce to a single probability distribution. So lobbies may adopt strategies that are sensitive to the
ambiguity of the situation as modeled in this paper.
The main results derive the impact of ambiguity aversion on behavior and on the aggregate expenditures or
revenue. Relative to the equilibrium with SEU, ambiguityaverse players with low values bid less in the allpay
auction, and players with high values bid more. In the WOA ambiguity aversion may decrease bids for all types. The
expected expenditure is higher in the firstprice auction than in the allpay auction, and the WOA generates the
lowest expenditure. Under an additional condition, the WOA generates less expenditure than the secondprice
auction. Next, I will relate this model to previous work on incomplete information games with ambiguity aversion.
The results are also compared to the contest literature with SEU. Ambiguity aversion is also shown to be consistent
with much of the experimental work.
1.1
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Related literature
This paper fits into a large literature, beginning with Ellsberg (1961), that demonstrates that ambiguity aversion can
explain observed behavior that is not explained by standard models with SEU preferences. In the finance and
macroeconomics literature, ambiguity aversion has been shown to solve many puzzles regarding asset prices, such
as the equity premium puzzle.
1
Mukerji (1998) has shown that ambiguity aversion can explain the incompleteness
of contracts in situations where costly contracting alone gives counter factual predictions. Kagel and Levin (1985)
suggest that ambiguity aversion may be part of the explanation for overbidding in firstprice auctions.
MEU has been increasingly applied to a variety of games and mechanism design environments. In his seminal
work, Lo (1998) applied the MEU model to the firstprice auction where he derived the unique increasing
equilibrium. Following Lo (1998), I model ambiguity using the MEU model of Gilboa and Schmeidler (1989). Players
are assumed to have ambiguous information about the other players' values for a prize. Players do not know the
correct distribution but believe that it is one of a set of distributions over the other players' values. A player's
interim utility is the lowest expected utility generated by any distribution in the set. Given the other players'
strategies, each player chooses an action that maximizes the minimum expected utility. Thus, an ambiguityaverse
player chooses an action that is robust to the worst case distribution.
With a particular form of ambiguity, Lo (1998) showed that the firstprice auction generates more revenue than
the secondprice auction. BodohCreed (2012) showed that more generally no revenue ranking exists between the
two auctions. In contrast to this negative result, the ranking that I provide for the APA and firstprice auction holds
under general conditions. The ranking between the APA and WOA and between the WOA and secondprice
auction hold under conditions that can be interpreted economically.
The revenue results are also related to the literature on mechanism design with ambiguity aversion.
BodohCreed (2012), Bose and Daripa (2009), and Bose, Ozdenoren, and Pape (2006) investigated the
revenuemaximizing mechanism in abstract mechanism design problems where agents may be ambiguityaverse.
1
See Guidolin and Rinaldi (2013) for a survey. Also see Hansen and Sargent (2008).
STONG
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